Difference between revisions of "Faerie Fire (spell)"
Tao alexis (talk | contribs) |
Tao alexis (talk | contribs) |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
| − | '''Faerie Fire''' causes a pale glowing outline upon objects or | + | [[File:Faerie Fire (spell).jpg|right|490px|thumb]] |
| + | '''Faerie Fire''' causes a pale glowing outline upon objects or creatures as desired, making them stand out in conditions of dusk or dark. The effect can be clearly seen to a distance of 80 ft., or 16 [[Combat Hex|combat hexes]]. To effect the spell, the caster must be able to visibly see the targets. | ||
| + | |||
| + | {{Spelltable | ||
| + | | name = Faerie Fire | ||
| + | | range = 80 ft. | ||
| + | | duration = 4 [[Combat Round|rounds]] per [[Experience Level|level]] | ||
| + | | area of effect = 1 creature per level | ||
| + | | casting time = 1 round | ||
| + | | save = none | ||
| + | | level = [[Druid 1st Level Spells|druid (1st)]] | ||
| + | }} | ||
| + | |||
| + | The fire causes no [[Damage (hit points)|damage]], nor does it conflict with a combatant's ability to fight. However, due to the visibility granted, glowing individuals can be treated as though it is [[Illumination|full daylight]] for [[Attacking in Combat|attacking]] purposes, with a +2 bonus [[Roll to Hit|to hit]] besides. | ||
| + | |||
| + | The effects of this glow are diminished if the attacker's hex contains an open light source, such as a [[Torch|torch]] or unshielded [[Lantern|lantern]]. Additionally, the spell has no effect in daylight. | ||
| + | |||
| + | Unless specified otherwise, the glow of the spell will be a light sky-blue ... but the caster may choose to adopt a signature colour which they learned to create while [[Druid's Apprentice|studying magic]]. | ||
| + | |||
| + | |||
| + | [[Category: Druidical Spells]] | ||
Latest revision as of 01:54, 29 October 2023
Faerie Fire causes a pale glowing outline upon objects or creatures as desired, making them stand out in conditions of dusk or dark. The effect can be clearly seen to a distance of 80 ft., or 16 combat hexes. To effect the spell, the caster must be able to visibly see the targets.
| Range | 80 ft. |
| Duration | 4 rounds per level |
| Area of Effect | 1 creature per level |
| Casting Time | 1 round |
| Saving Throw | none |
| Level | druid (1st) |
The fire causes no damage, nor does it conflict with a combatant's ability to fight. However, due to the visibility granted, glowing individuals can be treated as though it is full daylight for attacking purposes, with a +2 bonus to hit besides.
The effects of this glow are diminished if the attacker's hex contains an open light source, such as a torch or unshielded lantern. Additionally, the spell has no effect in daylight.
Unless specified otherwise, the glow of the spell will be a light sky-blue ... but the caster may choose to adopt a signature colour which they learned to create while studying magic.
