Difference between revisions of "Levitation (spell)"
Tao alexis (talk | contribs) |
Tao alexis (talk | contribs) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | '''Levitate''' | + | [[File:Levitate (spell).jpg|right|490px|thumb]] |
+ | '''Levitate''' is a spell that allows the caster to manipulate a single living being or object weighing up to 100 lbs. per caster [[Experience Level|level]]. This manipulation occurs exclusively in a vertical direction, either upwards or downwards. In the case of unwilling creatures, they have the opportunity to make a [[Saving Throws|saving throw against magic]] if they resist being levitated. | ||
{{Spelltable | {{Spelltable | ||
| name = Levitation | | name = Levitation | ||
| range = touch | | range = touch | ||
− | | duration = 10 rounds per level | + | | duration = 10 [[Combat Round|rounds]] per level |
| area of effect = 1 creature or object | | area of effect = 1 creature or object | ||
| casting time = 1 [[Combat Round|round]] | | casting time = 1 [[Combat Round|round]] | ||
Line 10: | Line 11: | ||
| level = [[Mage 2nd Level Spells|mage (2nd)]] | | level = [[Mage 2nd Level Spells|mage (2nd)]] | ||
}} | }} | ||
+ | __TOC__ | ||
+ | The spell restricts movement to a maximum of 20 feet per round, but any slower speed is equally feasible. It's important to note that movement cannot occur in both an upward and downward direction within a single round. Additionally, the spell doesn't allow for the levitation of multiple objects or creatures simultaneously. | ||
− | + | Levitation doesn't allow horizontal movement — however, if a recipient can propel itself sideways by some other means, such as along a balustrade or pushing against a nearby wall, this is acceptable. If a rope is thrown to the recipient, he or she can be pulled along. [[Forte (spell)|Forte]], [[Gust of Wind (spell)|gust of wind]] or [[Push (spell)|push]], as well as other external forces, can also cause the affected object or recipient to move. | |
− | + | Objects within reach from the ground can be nudged along; their mass may dictate the effort required to set them in motion or bring them to a stop once they've gained momentum. | |
− | + | == Stopping & Starting == | |
+ | To initiate or halt movement, the caster must expend 1 [[Action Points|action point]]. The spell can be terminated without any movement cost, enabling creatures to [[Falling|fall]] and suffer [[Damage (hit points)|damage]]. | ||
− | [[Category: Magical Spells]] | + | |
+ | See also,<br> | ||
+ | [[Beholder]]<br> | ||
+ | [[Way of the Dragon (sage study)]] | ||
+ | |||
+ | |||
+ | [[Category: Magical Spells]][[Category: Reviewed]] |
Latest revision as of 23:59, 21 October 2023
Levitate is a spell that allows the caster to manipulate a single living being or object weighing up to 100 lbs. per caster level. This manipulation occurs exclusively in a vertical direction, either upwards or downwards. In the case of unwilling creatures, they have the opportunity to make a saving throw against magic if they resist being levitated.
Range | touch |
Duration | 10 rounds per level |
Area of Effect | 1 creature or object |
Casting Time | 1 round |
Saving Throw | negates |
Level | mage (2nd) |
Contents
The spell restricts movement to a maximum of 20 feet per round, but any slower speed is equally feasible. It's important to note that movement cannot occur in both an upward and downward direction within a single round. Additionally, the spell doesn't allow for the levitation of multiple objects or creatures simultaneously.
Levitation doesn't allow horizontal movement — however, if a recipient can propel itself sideways by some other means, such as along a balustrade or pushing against a nearby wall, this is acceptable. If a rope is thrown to the recipient, he or she can be pulled along. Forte, gust of wind or push, as well as other external forces, can also cause the affected object or recipient to move.
Objects within reach from the ground can be nudged along; their mass may dictate the effort required to set them in motion or bring them to a stop once they've gained momentum.
Stopping & Starting
To initiate or halt movement, the caster must expend 1 action point. The spell can be terminated without any movement cost, enabling creatures to fall and suffer damage.
See also,
Beholder
Way of the Dragon (sage study)