Difference between revisions of "Cleric 5th Level Spells"
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− | + | The spells are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes. | |
+ | |||
+ | Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available. | ||
{| class="wikitable sortable" style="background-color:#fcf6e9;" | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | ||
|- | |- | ||
− | | [[Air Walk (spell)| | + | | [[Air Walk (spell)|air walk]] || touch || 10 +10 rounds/level || 1 creature || 3 rounds || none || yes || enables walking on air |
|- | |- | ||
− | | [[Atonement (spell)| | + | | [[Atonement (spell)|atonement]] || touch || permanent || 1 creature || 3 rounds || none || yes || removes magical consequences |
|- | |- | ||
− | | [[Commune (spell)| | + | | [[Commune (spell)|commune]] || self || 1 question || self || 3 rounds || none || yes || receives answers from the [[Gods (sage study)|gods]] |
|- | |- | ||
− | | [[Cure Critical Wounds (spell)| | + | | [[Cure Critical Wounds (spell)|cure critical wounds]] || touch || permanent || 20 +5d10 hit points || 2 rounds || none || no || restores lost [[Hit Points|hit points]] |
|- | |- | ||
− | | [[Dispel Malevolence (spell)| | + | | [[Dispel Malevolence (spell)|dispel malevolence]] || touch || permanent || 1 creature || 1 round || negates || yes || destroys magical creatures |
|- | |- | ||
− | | [[Flame Strike (spell)| | + | | [[Flame Strike (spell)|flame strike]] || 60 ft. || 1 round || 10 ft. diam. circle || 2 rounds || ½ damage || no || causes [[Damage (hit points)|damage]] from a blast of [[Fire-based Attacks|fire]] |
|- | |- | ||
− | | [[Insect Plague (spell)| | + | | [[Insect Plague (spell)|insect plague]] || 360 ft. || 10 rounds/level || 360 ft. circle, 60 ft. high || 3 rounds || none* || no || creates a swarm of attacking insects |
|- | |- | ||
− | | [[Plane Shift (spell)| | + | | [[Plane Shift (spell)|plane shift]] || touch || permanent || 1 creature/level || 3 rounds || none* || no || transports recipient to another location |
|- | |- | ||
− | | [[Quest (spell)| | + | | [[Quest (spell)|quest]] || 60 ft. || special* || 1 creature/level || 30 rounds || negates* || no || compels an act of service |
|- | |- | ||
− | | [[Raise Dead (spell)| | + | | [[Raise Dead (spell)|raise dead]] || 30 ft. || permanent || 1 creature || 3 rounds || none || no || restores life to recently [[Death|dead]] |
|- | |- | ||
− | | [[Scrying Water (spell)| | + | | [[Scrying Water (spell)|scrying water]] || touch || 6 rounds/level || 5 ft. circle || 3 rounds || none || yes || allows [[Clairaudience (spell)|clairaudience]] and [[Clairvoyance (spell)|clairvoyance]] |
|- | |- | ||
− | | [[Span (spell)| | + | | [[Span (spell)|span]] || 10 ft./level || 1 hour/level || 10 ft./level* || 3 rounds || none || no || creates a bridge |
|- | |- | ||
− | | [[Spike Stones (spell)| | + | | [[Spike Stones (spell)|spike stones]] || 60 ft. || 30 +5 rounds/level || 4 hexes/level || 3 rounds || none || no || turns bare stone into a spiked field |
|- | |- | ||
− | | [[True Seeing (spell)| | + | | [[True Seeing (spell)|true seeing]] || self || 1 round/level || 120 ft. || 3 rounds || none* || yes || reveals true appearance |
|} | |} | ||
Revision as of 16:47, 3 October 2023
The spells are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
air walk | touch | 10 +10 rounds/level | 1 creature | 3 rounds | none | yes | enables walking on air |
atonement | touch | permanent | 1 creature | 3 rounds | none | yes | removes magical consequences |
commune | self | 1 question | self | 3 rounds | none | yes | receives answers from the gods |
cure critical wounds | touch | permanent | 20 +5d10 hit points | 2 rounds | none | no | restores lost hit points |
dispel malevolence | touch | permanent | 1 creature | 1 round | negates | yes | destroys magical creatures |
flame strike | 60 ft. | 1 round | 10 ft. diam. circle | 2 rounds | ½ damage | no | causes damage from a blast of fire |
insect plague | 360 ft. | 10 rounds/level | 360 ft. circle, 60 ft. high | 3 rounds | none* | no | creates a swarm of attacking insects |
plane shift | touch | permanent | 1 creature/level | 3 rounds | none* | no | transports recipient to another location |
quest | 60 ft. | special* | 1 creature/level | 30 rounds | negates* | no | compels an act of service |
raise dead | 30 ft. | permanent | 1 creature | 3 rounds | none | no | restores life to recently dead |
scrying water | touch | 6 rounds/level | 5 ft. circle | 3 rounds | none | yes | allows clairaudience and clairvoyance |
span | 10 ft./level | 1 hour/level | 10 ft./level* | 3 rounds | none | no | creates a bridge |
spike stones | 60 ft. | 30 +5 rounds/level | 4 hexes/level | 3 rounds | none | no | turns bare stone into a spiked field |
true seeing | self | 1 round/level | 120 ft. | 3 rounds | none* | yes | reveals true appearance |
See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables