Difference between revisions of "Command (spell)"
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− | [[File:Command.jpg|thumb| | + | [[File:Command.jpg|right|525px|thumb]] |
+ | '''Command''' is a spell that compels a creature to obey the caster's spoken order, employing a subjective verb. The command must be comprehensible by the recipient ... who then must obey the instruction for two complete [[Combat Round|rounds]] if a [[Saving Throws|saving throw]] isn't made. | ||
{{Spelltable | {{Spelltable | ||
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| duration = 2 rounds | | duration = 2 rounds | ||
| area of effect = 1 creature | | area of effect = 1 creature | ||
− | | casting time = 1 action point | + | | casting time = 1 [[Action Points|action point]] |
| save = none | | save = none | ||
| level = [[Bard 1st Level Spells|bard (1st)]]; [[Cleric 1st Level Spells|cleric (1st)]] | | level = [[Bard 1st Level Spells|bard (1st)]]; [[Cleric 1st Level Spells|cleric (1st)]] | ||
}} | }} | ||
− | |||
− | + | There are limitations on the word used. For example, a command to "die" allows a +4 save against the spell, and only causes the recipient to fall into a cataleptic state — though they will be [[Helpless Defenders|helpless]] for two rounds. This makes the recipient potentially subject to [[Assassination (sage ability)|assassination]], but only if opportunity exists. | |
− | + | Once the recipient recovers, he or she has only 2 action points in their initial round of free action; they will have full movement thereafter. | |
− | The casting time | + | Creatures with an [[Intelligence (ability stat)|intelligence]] of less than 4 are unaffected by the spell. Those with an intelligence between 4 and 6 are exempt the benefit of a saving throw. |
− | + | ||
+ | The brief casting time, incorporating [[Spellcasting|the spell's discharge]] as well, permits the caster to employ the rest of his or her action points in the same round. |
Revision as of 03:24, 14 August 2023
Command is a spell that compels a creature to obey the caster's spoken order, employing a subjective verb. The command must be comprehensible by the recipient ... who then must obey the instruction for two complete rounds if a saving throw isn't made.
Range | 60 ft. |
Duration | 2 rounds |
Area of Effect | 1 creature |
Casting Time | 1 action point |
Saving Throw | none |
Level | bard (1st); cleric (1st) |
There are limitations on the word used. For example, a command to "die" allows a +4 save against the spell, and only causes the recipient to fall into a cataleptic state — though they will be helpless for two rounds. This makes the recipient potentially subject to assassination, but only if opportunity exists.
Once the recipient recovers, he or she has only 2 action points in their initial round of free action; they will have full movement thereafter.
Creatures with an intelligence of less than 4 are unaffected by the spell. Those with an intelligence between 4 and 6 are exempt the benefit of a saving throw.
The brief casting time, incorporating the spell's discharge as well, permits the caster to employ the rest of his or her action points in the same round.