Difference between revisions of "Harden Commoner (sage ability)"
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− | '''Harden Commoner''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] | + | [[File:Harden Commoner (sage ability).jpg|right|490px|thumb]] |
+ | '''Harden Commoner''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] that enables the character to explain and motivate [[Commoner (non-player character)|ordinary persons]] to accept the harsh realities of [[Combat|combat]], understanding that most such persons have never faced such a threat in their lives. | ||
+ | __TOC__ | ||
+ | Within the game world's social order, commoners are rarely given an opportunity to learn these skills. They might be ordered to do so, or the opportunity may be given freely. In the latter case, expect 80% to 95% will volunteer (5 x 1d4, +75%). | ||
− | + | Thus the training requires a considerable shift in mindset, physical conditioning and skill acquisition. While commoners have a basic level of physical fitness from their labour-intensive vocations, actions such as running, marching and combat drills are very different; as students, commoners must build endurance, stamina and muscle strength. | |
− | + | == Training Process == | |
+ | Only a small amount of training is required, about '''6 hours per week'''. Once this training has occurred, the student makes a [[Constitution (ability stat)|constitution]] [[Ability Checks|check]]. If successful, the commoner improves as a combatant; if the check fails, however, no improvement occurs — and there is a 1 in 4 chance of the commoner refusing to continue the training. Those who continue may receive further training the next week. | ||
− | + | Once the commoner has succeeded six times, he or she becomes a "[[Comrade (non-player character)|comrade]]," or hardened commoner. In the interim, however, even some training is a benefit should the commoner be required to fight. As a reminder, commoners typically have one die for [[Hit Points|hit points]] (d6 or d8), zero [[Experience (X.P.)|experience]], a [[Morale|morale]] of 10, a -6 non-proficiency penalty with anything except a familiar work tool (causing 1-4 damage), and an inability to use armour. | |
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− | + | === Benefits from Training === | |
+ | Each success produces a specific received benefit. In order, these are: | ||
− | + | * '''1st week''': moral improves to 9; character learns how to hold and use a shield in combat. | |
+ | * '''2nd week''': increase constitution ability stat by 1 point; reduce non-proficiency penalty to -5. | ||
+ | * '''3rd week''': add 1 h.p. to character's natural total; become proficient with a club, causing 1-6 damage. | ||
+ | * '''4th week''': learn how to wear and fight in padded armour. | ||
+ | * '''5th week''': train in the use of a spear, so that the character is now -3 to hit with it. | ||
+ | * '''6th week''': add another h.p. to character's natural total; improve use of a spear, so the character is -1 to hit. | ||
− | See [[Instruction (sage study)]] | + | See also,<br> |
+ | [[Instruction (sage study)]] | ||
[[Category: Sage Abilities]] | [[Category: Sage Abilities]] |
Revision as of 16:56, 13 August 2023
Harden Commoner is an amateur-status sage ability that enables the character to explain and motivate ordinary persons to accept the harsh realities of combat, understanding that most such persons have never faced such a threat in their lives.
Within the game world's social order, commoners are rarely given an opportunity to learn these skills. They might be ordered to do so, or the opportunity may be given freely. In the latter case, expect 80% to 95% will volunteer (5 x 1d4, +75%).
Thus the training requires a considerable shift in mindset, physical conditioning and skill acquisition. While commoners have a basic level of physical fitness from their labour-intensive vocations, actions such as running, marching and combat drills are very different; as students, commoners must build endurance, stamina and muscle strength.
Training Process
Only a small amount of training is required, about 6 hours per week. Once this training has occurred, the student makes a constitution check. If successful, the commoner improves as a combatant; if the check fails, however, no improvement occurs — and there is a 1 in 4 chance of the commoner refusing to continue the training. Those who continue may receive further training the next week.
Once the commoner has succeeded six times, he or she becomes a "comrade," or hardened commoner. In the interim, however, even some training is a benefit should the commoner be required to fight. As a reminder, commoners typically have one die for hit points (d6 or d8), zero experience, a morale of 10, a -6 non-proficiency penalty with anything except a familiar work tool (causing 1-4 damage), and an inability to use armour.
Benefits from Training
Each success produces a specific received benefit. In order, these are:
- 1st week: moral improves to 9; character learns how to hold and use a shield in combat.
- 2nd week: increase constitution ability stat by 1 point; reduce non-proficiency penalty to -5.
- 3rd week: add 1 h.p. to character's natural total; become proficient with a club, causing 1-6 damage.
- 4th week: learn how to wear and fight in padded armour.
- 5th week: train in the use of a spear, so that the character is now -3 to hit with it.
- 6th week: add another h.p. to character's natural total; improve use of a spear, so the character is -1 to hit.
See also,
Instruction (sage study)