Difference between revisions of "Thorp"
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− | [[File:Thorp.jpg|right|525px|thumb]] | + | [[File:Thorp.jpg|right|525px|thumb|A thorp has a few scattered buildings.]] |
A '''thorp''' is a tiny group settlement providing minimal specialised labour for agricultural [[Farmland|farmlands]]. The basis of prosperity depends upon the collection and transhipping of base materials such as food produce, wood and stone. The habitat is solely economic, existing without political dependence; the inhabitants consist entirely of free persons. It's hardly governed, as the institution takes no part in providing group services, collecting taxes or otherwise maintaining any part except their personal holdings. | A '''thorp''' is a tiny group settlement providing minimal specialised labour for agricultural [[Farmland|farmlands]]. The basis of prosperity depends upon the collection and transhipping of base materials such as food produce, wood and stone. The habitat is solely economic, existing without political dependence; the inhabitants consist entirely of free persons. It's hardly governed, as the institution takes no part in providing group services, collecting taxes or otherwise maintaining any part except their personal holdings. | ||
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! Buildings !! Population | ! Buildings !! Population | ||
|- | |- | ||
− | | boat dock & hovel || 1-3 | + | | [[Boat Dock|boat dock]] & hovel || 1-3 |
|- | |- | ||
− | | | + | | [[Farmland|farm (single)]] || d6+1 |
|- | |- | ||
− | | garner & hovel || 2d4-1 | + | | [[Garner|garner]] & [[Hovel (dwelling)|hovel]] || 2d4-1 |
|- | |- | ||
− | | gristmill || d4+d6-1 | + | | [[Gristmill|gristmill]] || d4+d6-1 |
|- | |- | ||
− | | ox tether & hovel || 1 or 2-3 | + | | [[Ox Tether |ox tether]] & hovel || 1 or 2-3 |
|- | |- | ||
− | | saw pit & hovel || 1d3+1d4+2 | + | | [[Saw Pit|saw pit]] & hovel || 1d3+1d4+2 |
|} | |} | ||
− | A thorp is sure to include a | + | A thorp is sure to include a garner and [[Water Well|water well]], with at least one hovel. A second hovel, attached to an adjacent ([[Measurements#Land|virgate]])-sized farm, is likely to exist. This accounts for 3-14 people. If no road better than a cart path exists, then there's sure to be ox tether, allowing 4-17 people. |
− | If the thorp is located in [[Woodland (range)|woodland]] or other [[List of Ranges|ranges]] with trees, [[Woodcutting (sage ability)|woodcutting]] and the use of a | + | If the thorp is located in [[Woodland (range)|woodland]] or other [[List of Ranges|ranges]] with trees, [[Woodcutting (sage ability)|woodcutting]] and the use of a saw pit are important trades, greatly increasing the population to 8-26 people. And if there's a [[Rivers|river]] of sufficient size (2 pts.), the thorp will have a boat dock and a gristmill, enabling a population of 10-38. |
− | If the number is low, most will be adults; if high, most will be children. | + | If the number is low, most will be adults; if high, most will be children. Facilities are as like to be provided by parent and offspring, siblings or married couples. Those of the gristmill live in the building; the goader and dock overseer will live in small hovels. The garner and sawyer's hovels are likely larger than average. The sawyer's house should incorporate wooden features into the hovel's design. |
Anyone else living here would be distinctly out of place. Such may be possible; we might imagine a nearby hermit, a detached friar or a reclusive druid, but there'd be no services for these people to perform, nor land to farm, since farmer living within the thorp, and the next two nearest farmers some quarter of a mile away, would already be cultivating the useful farmland there was. | Anyone else living here would be distinctly out of place. Such may be possible; we might imagine a nearby hermit, a detached friar or a reclusive druid, but there'd be no services for these people to perform, nor land to farm, since farmer living within the thorp, and the next two nearest farmers some quarter of a mile away, would already be cultivating the useful farmland there was. | ||
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− | Because the thorp exists largely to move the goods of the sawyer or those of a farmer to market, it's an absolutely needed [[Facilities|facility]] ... but it's size and relative unimportance draws little oversight. Occasionally a [[Tax | + | Because the thorp exists largely to move the goods of the sawyer or those of a farmer to market, it's an absolutely needed [[Facilities|facility]] ... but it's size and relative unimportance draws little oversight. Occasionally a [[Tax Farming|tax farmer]] might visit, but it's likely the land's ownership is uncertain or in the hands of those ready to ignore the thorp's existence. |
+ | == Generator == | ||
+ | A generator for determining a thorp's population and surrounding hex can be found here: [https://docs.google.com/spreadsheets/d/1d29Gd8Z81_-3jAPvCWmmtig_IQWt9KWk/edit?usp=share_link&ouid=114467354541246086674&rtpof=true&sd=true generator]. | ||
− | See [[The Adventure]] | + | |
+ | See also,<br> | ||
+ | [[Hammer (symbol)]]<br> | ||
+ | [[The Adventure]] | ||
[[Category: Facilities]] | [[Category: Facilities]] |
Latest revision as of 20:24, 5 January 2023
A thorp is a tiny group settlement providing minimal specialised labour for agricultural farmlands. The basis of prosperity depends upon the collection and transhipping of base materials such as food produce, wood and stone. The habitat is solely economic, existing without political dependence; the inhabitants consist entirely of free persons. It's hardly governed, as the institution takes no part in providing group services, collecting taxes or otherwise maintaining any part except their personal holdings.
Population
Buildings | Population |
---|---|
boat dock & hovel | 1-3 |
farm (single) | d6+1 |
garner & hovel | 2d4-1 |
gristmill | d4+d6-1 |
ox tether & hovel | 1 or 2-3 |
saw pit & hovel | 1d3+1d4+2 |
A thorp is sure to include a garner and water well, with at least one hovel. A second hovel, attached to an adjacent (virgate)-sized farm, is likely to exist. This accounts for 3-14 people. If no road better than a cart path exists, then there's sure to be ox tether, allowing 4-17 people.
If the thorp is located in woodland or other ranges with trees, woodcutting and the use of a saw pit are important trades, greatly increasing the population to 8-26 people. And if there's a river of sufficient size (2 pts.), the thorp will have a boat dock and a gristmill, enabling a population of 10-38.
If the number is low, most will be adults; if high, most will be children. Facilities are as like to be provided by parent and offspring, siblings or married couples. Those of the gristmill live in the building; the goader and dock overseer will live in small hovels. The garner and sawyer's hovels are likely larger than average. The sawyer's house should incorporate wooden features into the hovel's design.
Anyone else living here would be distinctly out of place. Such may be possible; we might imagine a nearby hermit, a detached friar or a reclusive druid, but there'd be no services for these people to perform, nor land to farm, since farmer living within the thorp, and the next two nearest farmers some quarter of a mile away, would already be cultivating the useful farmland there was.
Occurrence
Thorps occur within any rural area, and may even be semi-attached to villages or towns. They appear in complete isolation only in type-7 hexes, where 1 hammer symbol is present. In dry climates, the water well is certain to be replaced with either a general or individual cisterns.
Because the thorp exists largely to move the goods of the sawyer or those of a farmer to market, it's an absolutely needed facility ... but it's size and relative unimportance draws little oversight. Occasionally a tax farmer might visit, but it's likely the land's ownership is uncertain or in the hands of those ready to ignore the thorp's existence.
Generator
A generator for determining a thorp's population and surrounding hex can be found here: generator.
See also,
Hammer (symbol)
The Adventure