Difference between revisions of "Burglary (sage study)"

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=== Sage Status ===
 
=== Sage Status ===
 
* evaporate
 
* evaporate
 +
 +
* evolve space
  
 
See [[Thief Sage Abilities]]
 
See [[Thief Sage Abilities]]
  
 
[[Category: Lacks Image]]
 
[[Category: Lacks Image]]

Revision as of 22:45, 27 September 2022

Burglary (sage study).jpg

Burglary is a sage study in the field of Theft, involving the art of planning, executing and resolving a burglary, a three-step process that requires skills relating to discovery, observance, breaking and entering, appraisal and the purchase and sale of stolen property.

Burglars are those who use their intellectual understanding of architecture and people in order to enrich themselves. They are often better able to understand a person’s home than the dweller does. Burglars don’t need doors; they’ll make a hole in a wall or cut down through a ceiling. They’ll unpeel a building from the inside out to hide between walls, underneath the floorboards or up in the trusses. They'll break into one home, just so they can break through inside walls to reach their target.  Burglars are the dark wizards of building spaces.

If two rooms aren't connected now, they soon will be. If there is no route from one building to another, a burglar will find a way. Of course, they must always be careful not to get stuck in an attic, or trip and plummet through a plaster ceiling — or accidently set fire to the very place they’re trying to enter. It's happened.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Appraisal I: discern subjective value of gems, metal goods, artworks and other items of worth.
  • Break & Enter: enables the character to break and remove doors or windows in order to pass through.
  • Case Building: assess the interior layout and social strata of a building, its residents and things related.
  • Lookout: acts as a front to distract attention from a burglary or other ongoing crime.


Authority Status

  • detect secret door
  • locate fence
  • obtain records
  • snake; break into a building through the walls or slicing down through the ceiling
  • Tradecraft: granting one trade ability to the architect, gained from time spent on building sites. The character chooses from carpentry, excavation, brickwork, masonry, tile work or thatching.

Expert Status

  • appraisal II - describes an item's liquid value, halo effect and specific information about the manufacture, place of origin or materials used in an item's construction; determines if an item is magical.
  • lurk; wait inside a house by creating a space within
  • sketch from memory
  • squeeze

Sage Status

  • evaporate
  • evolve space

See Thief Sage Abilities