Difference between revisions of "Scouting (sage study)"
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− | '''Scouting''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Wilderland (field)|Wilderland]], which offers a set of survival and orientation skills that ensure survival in the wild, ensuring a goodly supply of food, water, shelter and protection, whatever the landscape or weather. | + | '''Scouting''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Wilderland (sage field)|Wilderland]], which offers a set of survival and orientation skills that ensure survival in the wild, ensuring a goodly supply of food, water, shelter and protection, whatever the landscape or weather. |
__TOC__ | __TOC__ | ||
+ | == Sage Abilities == | ||
+ | The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status. | ||
− | == Amateur == | + | === Amateur Status === |
* '''[[Evasion (sage ability)|Evasion]]''': describes skills at avoiding detection in the wild by most onlookers. | * '''[[Evasion (sage ability)|Evasion]]''': describes skills at avoiding detection in the wild by most onlookers. | ||
+ | |||
* '''[[Fishing (sage ability)|Fishing]]''': describes the angling skill of catching fish with a line or net. | * '''[[Fishing (sage ability)|Fishing]]''': describes the angling skill of catching fish with a line or net. | ||
+ | |||
* '''[[Foraging (sage ability)|Foraging]]''': improved ability to find vegetables, roots, fruits and nuts in a wilderness environment. | * '''[[Foraging (sage ability)|Foraging]]''': improved ability to find vegetables, roots, fruits and nuts in a wilderness environment. | ||
+ | |||
* '''[[Hunting (sage ability)|Hunting]]''': locating, tracking and successfully bringing down small game in order to serve as a food supply. | * '''[[Hunting (sage ability)|Hunting]]''': locating, tracking and successfully bringing down small game in order to serve as a food supply. | ||
+ | |||
* '''[[Pathfinding I (sage ability)|Pathfinding I]]''': improve distance covered when crossing untracked wilderness. | * '''[[Pathfinding I (sage ability)|Pathfinding I]]''': improve distance covered when crossing untracked wilderness. | ||
+ | |||
* '''[[Tracking (sage ability)|Tracking]]''': locating creatures and animals that move in the wild according to the trail they leave behind. | * '''[[Tracking (sage ability)|Tracking]]''': locating creatures and animals that move in the wild according to the trail they leave behind. | ||
+ | <br> | ||
− | == Authority == | + | === Authority Status === |
* '''[[Camouflage (sage ability)|Camouflage]]''': the ability to proficiently camouflage the body. | * '''[[Camouflage (sage ability)|Camouflage]]''': the ability to proficiently camouflage the body. | ||
+ | |||
* '''[[Counter-Tracking (sage ability)|Counter-Tracking]]''': an advanced form of evasion, allowing a possibility of shaking off a tracker. | * '''[[Counter-Tracking (sage ability)|Counter-Tracking]]''': an advanced form of evasion, allowing a possibility of shaking off a tracker. | ||
+ | |||
* '''[[Make Fire (sage ability)|Make Fire]]''': the ability to produce fire using only dry tinder and friction. | * '''[[Make Fire (sage ability)|Make Fire]]''': the ability to produce fire using only dry tinder and friction. | ||
+ | |||
* '''[[Pathfinding II (sage ability)|Pathfinding II]]''': improves the safety of the ranger and others when crossing the wilderness. | * '''[[Pathfinding II (sage ability)|Pathfinding II]]''': improves the safety of the ranger and others when crossing the wilderness. | ||
+ | |||
* '''[[Sheltering (sage ability)|Sheltering]]''': chooses the best place to rest and avoid the elements. | * '''[[Sheltering (sage ability)|Sheltering]]''': chooses the best place to rest and avoid the elements. | ||
+ | |||
* '''[[Water Discipline (sage ability)|Water Discipline]]''': gives experience in knowing when to drink in order to avoid dehydration. | * '''[[Water Discipline (sage ability)|Water Discipline]]''': gives experience in knowing when to drink in order to avoid dehydration. | ||
+ | <br> | ||
− | == Expert == | + | === Expert Status === |
* '''[[Avoid Encounter (sage ability)|Avoid Encounter]]''': enables avoidance of dangerous creatures or monsters that are sensed to be active in the vicinity. | * '''[[Avoid Encounter (sage ability)|Avoid Encounter]]''': enables avoidance of dangerous creatures or monsters that are sensed to be active in the vicinity. | ||
+ | |||
* '''[[Earth Hearing (sage ability)|Earth Hearing]]''': the ability to track by hearing a distant quarry's footfalls through the earth. | * '''[[Earth Hearing (sage ability)|Earth Hearing]]''': the ability to track by hearing a distant quarry's footfalls through the earth. | ||
− | + | <br> | |
See [[Ranger Sage Abilities]] | See [[Ranger Sage Abilities]] |
Revision as of 23:02, 9 July 2022
Scouting is a sage study in the field of Wilderland, which offers a set of survival and orientation skills that ensure survival in the wild, ensuring a goodly supply of food, water, shelter and protection, whatever the landscape or weather.
Sage Abilities
The sage abilities below are those acquired by a character through the study, according to status.
Amateur Status
- Evasion: describes skills at avoiding detection in the wild by most onlookers.
- Fishing: describes the angling skill of catching fish with a line or net.
- Foraging: improved ability to find vegetables, roots, fruits and nuts in a wilderness environment.
- Hunting: locating, tracking and successfully bringing down small game in order to serve as a food supply.
- Pathfinding I: improve distance covered when crossing untracked wilderness.
- Tracking: locating creatures and animals that move in the wild according to the trail they leave behind.
Authority Status
- Camouflage: the ability to proficiently camouflage the body.
- Counter-Tracking: an advanced form of evasion, allowing a possibility of shaking off a tracker.
- Make Fire: the ability to produce fire using only dry tinder and friction.
- Pathfinding II: improves the safety of the ranger and others when crossing the wilderness.
- Sheltering: chooses the best place to rest and avoid the elements.
- Water Discipline: gives experience in knowing when to drink in order to avoid dehydration.
Expert Status
- Avoid Encounter: enables avoidance of dangerous creatures or monsters that are sensed to be active in the vicinity.
- Earth Hearing: the ability to track by hearing a distant quarry's footfalls through the earth.