Difference between revisions of "Rattle (cantrip)"
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| name = Rattle | | name = Rattle | ||
| range = 30 ft. | | range = 30 ft. | ||
− | | duration = 2 [[Combat Round|rounds]]; see | + | | duration = 2 [[Combat Round|rounds]]; see text |
| area of effect = 10 ft. circle, or up to 1 object | | area of effect = 10 ft. circle, or up to 1 object | ||
| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] | ||
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}} | }} | ||
− | On account of the last, the cantrip causes a shiver of fear to take hold of one recipient, who will be the only one to hear the produced sound. The effect is so powerful that, unless a saving throw is made, the individual will be put off kilter, lowering their armour class by 4 points. This effect lasts for one full round of combat. Creatures that have an [[Intelligence (ability stat)|intelligence]] less than 5 aren't affected by the cantrip. | + | On account of the last, the cantrip causes a shiver of fear to take hold of one recipient, who will be the only one to hear the produced sound. The effect is so powerful that, unless a saving throw is made, the individual will be put off kilter, lowering their [[Armour Class|armour class]] by 4 points. This effect lasts for one full round of combat. Creatures that have an [[Intelligence (ability stat)|intelligence]] less than 5 aren't affected by the cantrip. |
The cantrip can also be used to '''permanently''' cause the wheel of a [[Cart|cart]] or [[Wagon|wagon]] to rattle as the vehicle moves along. This has a 2 in 3 chance of causing the wagon's drive to stop and investigate, creating an opportunity for ambush. The rattling sound can be cured with 8 ounces of lubricant. | The cantrip can also be used to '''permanently''' cause the wheel of a [[Cart|cart]] or [[Wagon|wagon]] to rattle as the vehicle moves along. This has a 2 in 3 chance of causing the wagon's drive to stop and investigate, creating an opportunity for ambush. The rattling sound can be cured with 8 ounces of lubricant. |
Revision as of 21:37, 21 June 2022
Rattle creates a collection of sharp knocking sounds resembling items shaking or striking repeatedly off-rhythm, such as a chain being unwound or the sound of dice in a cup. The bones of animated skeletons are often described as "rattling," and often it's this sound that's suspected upon hearing the cantrip's effect.
Range | 30 ft. |
Duration | 2 rounds; see text |
Area of Effect | 10 ft. circle, or up to 1 object |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
On account of the last, the cantrip causes a shiver of fear to take hold of one recipient, who will be the only one to hear the produced sound. The effect is so powerful that, unless a saving throw is made, the individual will be put off kilter, lowering their armour class by 4 points. This effect lasts for one full round of combat. Creatures that have an intelligence less than 5 aren't affected by the cantrip.
The cantrip can also be used to permanently cause the wheel of a cart or wagon to rattle as the vehicle moves along. This has a 2 in 3 chance of causing the wagon's drive to stop and investigate, creating an opportunity for ambush. The rattling sound can be cured with 8 ounces of lubricant.