Difference between revisions of "Snap (cantrip)"

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'''Snap''' produces the sound
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[[File:Snap (cantrip).jpg|right|525px|thumb]]
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'''Snap''' produces the sound of a breaking twig, which can serve to distract up to two creatures who are presently not engaged in an action that makes sound.  This includes guards, persons resting in quiet areas or labourers working in a fairly silent activity.
  
 
{{Spelltable
 
{{Spelltable
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| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = negates
 
| save = negates
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
<br>
 
Produces the sound of a breaking twig.
 
  
The cantrip will serve as a distraction, causing up to two creatures not otherwise engaged in an action to move 5 ft. towards the sound. There is no [[Saving Throws|saving throw]] for this effect.
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Once the sound is heard, those within the circle designated by the caster will move 5 ft., or one combat hex towards the sound, and turn their facing in that direction. There is no [[Saving Throws|saving throw]] for this effect.
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However, the caster can also make the cantrip "pop" loudly, so that individuals within 20 ft. of the sound must make a saving throw or forego their [[Initiative|initiative]] roll in a fight.  Therefore, they would lose 2 rounds of combat if they were also [[Surprise (combat)|surprised]] by the sound.
  
The cantrip will also cause a fire to pop loudly, so that all individuals within 10 ft. of the sound must make a saving throw or automatically lose [[Initiative|initiative]].
 
  
 
See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]
  
[[Category: Needs Rewrite]]
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[[Category: Cantrips]][[Category: Don't Review until 2023]]

Revision as of 20:24, 23 May 2022

Snap produces the sound of a breaking twig, which can serve to distract up to two creatures who are presently not engaged in an action that makes sound. This includes guards, persons resting in quiet areas or labourers working in a fairly silent activity.

Snap
Range 30 ft.
Duration instantaneous
Area of Effect all within a 10 ft. circle, or up to 2 creatures
Casting Time 2 action points
Saving Throw negates
Level cantrip

Once the sound is heard, those within the circle designated by the caster will move 5 ft., or one combat hex towards the sound, and turn their facing in that direction. There is no saving throw for this effect.

However, the caster can also make the cantrip "pop" loudly, so that individuals within 20 ft. of the sound must make a saving throw or forego their initiative roll in a fight. Therefore, they would lose 2 rounds of combat if they were also surprised by the sound.


See Haunting Sound Cantrips