Difference between revisions of "Mammals (sage study)"

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A study of warm blooded animals, characterized by hair, mammary glands, live births, four limbs and a wide variety of other features. Knowledge of mammals includes giant forms, including porcupines, goats, rats, deer and so on. The knowledge also includes humanoid forms that have been developed from various mammalian orders - with the exception of 'monkeys,' where the full range of humanoids is too diverse to be sufficiently understood.
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'''Mammals''' s a [[Sage Study|sage study]] of the [[Sage Field|field]] of [[Animal Life (field)|Animal Life]], available to the [[Druid (class)|Druid]].  The study provides an in-depth understanding of warm-blooded natural '''land [[Animal|animals]]''' characterised by mammary glands, live births, hair or fur, the possession of four limbs and a wide variety of other features. This knowledge includes the giant forms of mammalian animals, in addition to primates and certain humanoid forms such as the [[Tabaxi|tabaxi]].  Knowledge of [[Beasts (sage study)|beasts]] is not included.
  
Initial knowledge points must be assigned by choice to the specific order of mammal to be studied. Each time the character rolls thereafter, the new roll may be applied to a different order from that already chosen.
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Characters begin with useful general knowledge and move forward into skills related to veterinary practice complemented by an unusual proficiency regarding domestication. Some sage abilities in this study even compare to magical spells.
  
The character has no meaningful knowledge whatsoever of mammalian order outside their assigned knowledge points.
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The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status.
  
Amateur
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== Amateur Status ==
Identify Mammal: knowledge of creatures within the chosen mammalian order and the dangers they present.
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:*'''[[Identify Mammal (sage ability)|Identify Mammal]]''': allows knowledge of mammalian creatures and the dangers they present, allowing the character to identify their attacks and prowess.
Mammal Behaviour I: allows limited prediction of a mammal's attack and movement in mammals of semi-intelligence or less.
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:*'''[[Mammalian Behaviour I (sage ability)|Mammalian Behaviour I]]''': enables some limited prediction of a mammal's attack, increasing the character's readines and defense against these creatures.
  
See Druid's Sage Abilities
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See [[Druid Sage Abilities]]

Revision as of 04:19, 16 April 2022

Mammals s a sage study of the field of Animal Life, available to the Druid. The study provides an in-depth understanding of warm-blooded natural land animals characterised by mammary glands, live births, hair or fur, the possession of four limbs and a wide variety of other features. This knowledge includes the giant forms of mammalian animals, in addition to primates and certain humanoid forms such as the tabaxi. Knowledge of beasts is not included.

Characters begin with useful general knowledge and move forward into skills related to veterinary practice complemented by an unusual proficiency regarding domestication. Some sage abilities in this study even compare to magical spells.

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Identify Mammal: allows knowledge of mammalian creatures and the dangers they present, allowing the character to identify their attacks and prowess.
  • Mammalian Behaviour I: enables some limited prediction of a mammal's attack, increasing the character's readines and defense against these creatures.



See Druid Sage Abilities