Difference between revisions of "Speak with Plants (spell)"

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'''Speak with plants''' empowers the caster with the ability to communicate with living [[Plant|plants]] of any level of [[Intelligence (ability stat)|intelligence]].  By means of the spell, the caster's able to ask questions, recieve knowledge and — if the plant has self-awareness, convey a sense of mutual trust.
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Empowers the cleric to speak directly to living plants of any intelligence. The caster is able to ask questions, receive answers and generally be on amicable terms with the plant.
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The caster may only learn what the plant knows — which may be very little, depending on the plant's location, height, age and ability to see beyond the direct foliage that is it's habitat.  The plant cannot volunteer information, but will provide honest, generous answers to general questions.  Moving plants will know more than rooted ones, and intelligent plants will know more than unintelligent.
 
 
Note, however, that the plant’s knowledge is limited to the location of things; things that are dangerous or threatening; and things which do, or do not, like the plant and its kind. Greater knowledge than this is not available.
 
  
The caster may also encourage lower-order plants to separate and spread aside to allow normal travel for the duration of the spell, while crowding together to cause enemies and others to move at 25% of their movement rate.
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If asked to perform a service, such as to separate its branches to allow passage, to stoop and help the caster climb, or to carry the caster for a distance enabled by the spell's duration — along with other possible favours — the plant will do so.  However, the plant won't risk itself, or go anywhere obviously dangerous without incentive, or fight for the character.  It's possible that over a period of time, the caster could build a give-and-take relationship with a specific plant, so that the latter becomes one of the character's followers.
  
Plants of low or higher intelligence must be influenced as any other creature.
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[[Category: Clerical Spells]][[Category: Druidical Spells]][[Category: Don't Review until 2023]]
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Revision as of 23:56, 24 December 2021

[[File:Speak with Plants (spell).jpg|right|490px|thumb| Speak with plants empowers the caster with the ability to communicate with living plants of any level of intelligence. By means of the spell, the caster's able to ask questions, recieve knowledge and — if the plant has self-awareness, convey a sense of mutual trust.

Speak with Plants
Range self
Duration 10 rounds per level
Area of Effect 30 ft. circle
Casting Time 2 rounds
Saving Throw none
Level cleric (4th); druid (4th)

The caster may only learn what the plant knows — which may be very little, depending on the plant's location, height, age and ability to see beyond the direct foliage that is it's habitat. The plant cannot volunteer information, but will provide honest, generous answers to general questions. Moving plants will know more than rooted ones, and intelligent plants will know more than unintelligent.

If asked to perform a service, such as to separate its branches to allow passage, to stoop and help the caster climb, or to carry the caster for a distance enabled by the spell's duration — along with other possible favours — the plant will do so. However, the plant won't risk itself, or go anywhere obviously dangerous without incentive, or fight for the character. It's possible that over a period of time, the caster could build a give-and-take relationship with a specific plant, so that the latter becomes one of the character's followers.