Difference between revisions of "Wind Passage (spell)"
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+ | [[File:Wind Passage (spell).jpg|right|525px|thumb]] | ||
+ | '''Wind passage''' transforms the recipient and all that's carried into a substanceless wisp of cloud-like vapour, allowing safe travel through the air at the present [[Wind Speed|speed of wind]]. Even in a [[Hurricane|hurricane]], the recipient's force will maintain it's unity and move as it will within the wind's reaches, while able to observe all around. The recipient must move with the wind; if there is no wind, the spell can transform the recipient into vapour, but movement is not possible. | ||
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{{Spelltable | {{Spelltable | ||
| name = Wind Passage | | name = Wind Passage | ||
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}} | }} | ||
− | + | For all intents and purposes, the affected creatures are nearly "invisible" to observers, who might at best detect a slight mist or smokiness as it passes by — and surely not at all in wind speeds that are greater than a gentle wind. Use of a [[Penetrate Disguise (spell)|penetrate disguise]] spell will reveal the transformation; but in most cases the speed of travel will make this detection fleeting and useless. | |
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+ | Progress can be made to three points of the 16-point compass rose, to the left or right of the wind's direction. '''For example''', if the wind were blowing north, the recipient could move in any direction from west-northwest through to east-northeast; but could not move directly west or east, nor in any direction to the south. | ||
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+ | Any recipient may choose to restore themselves to a corporeal existence with a single [[Action Points|action point]]. However, once the spell is discarded, it's gone and cannot be restored until it's cast again. The spell's best effect is as a means to travel safely, observe and perhaps "land" in a strategically valuable location for assaulting an enemy. | ||
− | + | [[Category: Clerical Spells]][[Category: Don't Review until 2022]] | |
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− | [[Category: |
Revision as of 18:40, 25 November 2021
Wind passage transforms the recipient and all that's carried into a substanceless wisp of cloud-like vapour, allowing safe travel through the air at the present speed of wind. Even in a hurricane, the recipient's force will maintain it's unity and move as it will within the wind's reaches, while able to observe all around. The recipient must move with the wind; if there is no wind, the spell can transform the recipient into vapour, but movement is not possible.
Range | touch |
Duration | 1 hour per level |
Area of Effect | 1 creature, +1 per 2 levels above 16th |
Casting Time | 3 rounds |
Saving Throw | none |
Level | cleric (7th) |
For all intents and purposes, the affected creatures are nearly "invisible" to observers, who might at best detect a slight mist or smokiness as it passes by — and surely not at all in wind speeds that are greater than a gentle wind. Use of a penetrate disguise spell will reveal the transformation; but in most cases the speed of travel will make this detection fleeting and useless.
Progress can be made to three points of the 16-point compass rose, to the left or right of the wind's direction. For example, if the wind were blowing north, the recipient could move in any direction from west-northwest through to east-northeast; but could not move directly west or east, nor in any direction to the south.
Any recipient may choose to restore themselves to a corporeal existence with a single action point. However, once the spell is discarded, it's gone and cannot be restored until it's cast again. The spell's best effect is as a means to travel safely, observe and perhaps "land" in a strategically valuable location for assaulting an enemy.