Difference between revisions of "Dry (cantrip)"

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[[File:Dry (cantrip).jpg|right|455px|thumb]]
 
[[File:Dry (cantrip).jpg|right|455px|thumb]]
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'''Dry''' dessicates the area of effect until there's no moisture at all, evaporating the wet off any part slick with it.  However, as it's only a cantrip, the cantrip cannot destroy water that exists as a body larger than 1 quart in volume.  Cast upon open waters, it will skim an ⅛th of an inch off the surface, but no more.
  
 
{{Spelltable
 
{{Spelltable
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| range = 10 ft.
 
| range = 10 ft.
 
| duration = permanent
 
| duration = permanent
| area of effect = 4 cub. yards
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| area of effect = 1 cub. yard
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
 
| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
}}
 
}}
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Water that's intrinsic to an object or living creature's body can be removed to the extent of causing 1 [[Damage (hit points)|damage]].  For creatures that only have 1 [[Hit Points|hit point]], the water within will be entirely removed, leaving only a dry, lifeless shell.
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Wood and paper are made highly susceptible to fire, giving a penalty of -4 against [[Saving Throws for Items|saving throws]].  If cast in [[Sweaty Conditions|sweaty]] or hotter conditions, the cantrip may bring on a [[Heat Stroke|heat stroke]] if the character fails a [[Constitution (ability stat)|constitution]] [[Ability Checks|check]].
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The cantrip has no effect upon persons suffering from hypothermia or cold, but will dry clothes so as to aid in bringing up a character's protection against the weather.
  
  

Revision as of 18:52, 8 October 2021

Dry (cantrip).jpg

Dry dessicates the area of effect until there's no moisture at all, evaporating the wet off any part slick with it. However, as it's only a cantrip, the cantrip cannot destroy water that exists as a body larger than 1 quart in volume. Cast upon open waters, it will skim an ⅛th of an inch off the surface, but no more.

Dry
Range 10 ft.
Duration permanent
Area of Effect 1 cub. yard
Casting Time 2 action points
Saving Throw none
Level cantrip

Water that's intrinsic to an object or living creature's body can be removed to the extent of causing 1 damage. For creatures that only have 1 hit point, the water within will be entirely removed, leaving only a dry, lifeless shell.

Wood and paper are made highly susceptible to fire, giving a penalty of -4 against saving throws. If cast in sweaty or hotter conditions, the cantrip may bring on a heat stroke if the character fails a constitution check.

The cantrip has no effect upon persons suffering from hypothermia or cold, but will dry clothes so as to aid in bringing up a character's protection against the weather.


See also,
Dampen (cantrip)
Useful Cantrips