Difference between revisions of "Dry (cantrip)"
Tao alexis (talk | contribs) |
Tao alexis (talk | contribs) |
||
Line 1: | Line 1: | ||
[[File:Dry (cantrip).jpg|right|455px|thumb]] | [[File:Dry (cantrip).jpg|right|455px|thumb]] | ||
+ | '''Dry''' dessicates the area of effect until there's no moisture at all, evaporating the wet off any part slick with it. However, as it's only a cantrip, the cantrip cannot destroy water that exists as a body larger than 1 quart in volume. Cast upon open waters, it will skim an ⅛th of an inch off the surface, but no more. | ||
{{Spelltable | {{Spelltable | ||
Line 5: | Line 6: | ||
| range = 10 ft. | | range = 10 ft. | ||
| duration = permanent | | duration = permanent | ||
− | | area of effect = | + | | area of effect = 1 cub. yard |
| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] | ||
| save = none | | save = none | ||
| level = [[Cantrip|cantrip]] | | level = [[Cantrip|cantrip]] | ||
}} | }} | ||
+ | |||
+ | Water that's intrinsic to an object or living creature's body can be removed to the extent of causing 1 [[Damage (hit points)|damage]]. For creatures that only have 1 [[Hit Points|hit point]], the water within will be entirely removed, leaving only a dry, lifeless shell. | ||
+ | |||
+ | Wood and paper are made highly susceptible to fire, giving a penalty of -4 against [[Saving Throws for Items|saving throws]]. If cast in [[Sweaty Conditions|sweaty]] or hotter conditions, the cantrip may bring on a [[Heat Stroke|heat stroke]] if the character fails a [[Constitution (ability stat)|constitution]] [[Ability Checks|check]]. | ||
+ | |||
+ | The cantrip has no effect upon persons suffering from hypothermia or cold, but will dry clothes so as to aid in bringing up a character's protection against the weather. | ||
Revision as of 18:52, 8 October 2021
Dry dessicates the area of effect until there's no moisture at all, evaporating the wet off any part slick with it. However, as it's only a cantrip, the cantrip cannot destroy water that exists as a body larger than 1 quart in volume. Cast upon open waters, it will skim an ⅛th of an inch off the surface, but no more.
Range | 10 ft. |
Duration | permanent |
Area of Effect | 1 cub. yard |
Casting Time | 2 action points |
Saving Throw | none |
Level | cantrip |
Water that's intrinsic to an object or living creature's body can be removed to the extent of causing 1 damage. For creatures that only have 1 hit point, the water within will be entirely removed, leaving only a dry, lifeless shell.
Wood and paper are made highly susceptible to fire, giving a penalty of -4 against saving throws. If cast in sweaty or hotter conditions, the cantrip may bring on a heat stroke if the character fails a constitution check.
The cantrip has no effect upon persons suffering from hypothermia or cold, but will dry clothes so as to aid in bringing up a character's protection against the weather.
See also,
Dampen (cantrip)
Useful Cantrips