Difference between revisions of "Faerie Fire (spell)"

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'''Faerie Fire''' causes a pale glowing outline upon objects or creatres as desired, making them stand out in conditions of dusk or dark.  The effect can be clearly seen to a distance of 80 ft., or 16 [[Combat Hex|combat hexes]].
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'''Faerie Fire''' causes a pale glowing outline upon objects or creatures as desired, making them stand out in conditions of dusk or dark.  The effect can be clearly seen to a distance of 80 ft., or 16 [[Combat Hex|combat hexes]].  To effect the spell, the caster must be able to visibly see the targets.
  
 
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| level = [[Druid 1st Level Spells|druid (1st)]]
 
| level = [[Druid 1st Level Spells|druid (1st)]]
 
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The fire causes no [[Damage (hit points)|damage]], nor does it conflict with a combatant's ability to fight.  However, due to the visibility granted, glowing individuals can be treated as though it is [[Illumination|full daylight]] for [[Attacking in Combat|attacking]] purposes, with a +2 bonus [[Roll to Hit|to hit]] besides.
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The effects of this glow are diminished if the attacker's hex contains an open light source, such as a [[Torch|torch]] or unshielded [[Lantern|lantern]].  Additionally, the spell has no effect in daylight.
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Unless specified otherwise, the glow of the spell will be a light sky-blue ... but the caster may choose to adopt a signature colour which they learned to create while [[Druid's Apprentice|studying magic]].
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[[Category: Lacks Image]][[Category: Druidical Spells]]

Revision as of 14:55, 26 September 2021

Faerie Fire causes a pale glowing outline upon objects or creatures as desired, making them stand out in conditions of dusk or dark. The effect can be clearly seen to a distance of 80 ft., or 16 combat hexes. To effect the spell, the caster must be able to visibly see the targets.

Faerie Fire
Range 80 ft.
Duration 4 rounds per level
Area of Effect 1 creature per level
Casting Time 1 round
Saving Throw none
Level druid (1st)

The fire causes no damage, nor does it conflict with a combatant's ability to fight. However, due to the visibility granted, glowing individuals can be treated as though it is full daylight for attacking purposes, with a +2 bonus to hit besides.

The effects of this glow are diminished if the attacker's hex contains an open light source, such as a torch or unshielded lantern. Additionally, the spell has no effect in daylight.

Unless specified otherwise, the glow of the spell will be a light sky-blue ... but the caster may choose to adopt a signature colour which they learned to create while studying magic.