Difference between revisions of "Druidical Spell Acquisition"

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'''[[Druid (class)|Druids]]''' do not carry spellbooks. They gain their spells through meditation, which they must do for fifteen minutes per day, per level of spell which they have previously used. They cast spells by tapping natural sources of wild magic, channeling this into spells. Druids must concentrate deeply in order to manifest a spell.
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'''[[Druid (class)|Druids]]''' don't carry spellbooks. They gain their spells through meditation, which they must do for fifteen minutes per day, per level of spell which they've previously discharged. Druids cast by tapping sources of wild magic that exist in nature, channeling this power into spells. Druids must concentrate deeply when casting a spell like other casters.
  
A druid gains spells according to Druid's Spell acquisition table, as shown. A druid gains bonus spells depending upon their wisdom. All with a 13 wisdom or better gain a 1st level spell; a 14 wisdom or better gain another 1st level spell; a 15 wisdom or better gains a 2nd level spell; a 16 wisdom or better gains another 2nd level spell; a 17 wisdom or better gains a 3rd level spell; and an 18 wisdom gains a 4th level spell. A very rare 19 wisdom gains all of the above, plus another 4th level spell and another 1st level spell. The druid must achieve a level able to use these bonus spells before they become available.
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{| class="wikitable" style="float:left; margin-right: 15px; background-color:#d4f2f2;"
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|+Bonus Spells
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! Wisdom !! Spell Bonus
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| 13 || 1st level
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|-
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| 14 || 1st level
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|-
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| 15 || 2nd level
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|-
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| 16 || 2nd level
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|-
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| 17 || 3rd level
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|-
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| 18 || 4th level
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|}
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A druid gains spells according to Druid's Spell acquisition table, as shown. Bonus spells are gained according to the character's [[Wisdom (ability stat)|wisdom]], as shown on the Bonus Spells table. The spells gained are cumulative; thus, a character with a 15 wisdom would gain two 1st level spells and one 2nd level.  Bonus spells aren't gained until the character achieves the level where spells of that power are gained ordinarily.  For example, the bonus 3rd level spell isn't gained until the druid achieves 4th level.
  
 
Druids seek to commune with the natural world on a deeper level than the five senses will reveal. In a way that’s difficult to explain, the druid becomes supernaturally aware of the movement of energy, living things, water and earth all around ~ even the heat and magma far beneath the world’s crust. This tremendous power is “tapped,” or gathered by the druid as the complicated form of the spell is constructed in the druid’s mind. These natural, elemental or even “astral” forces are always present, and therefore remain always available to the druid when forming spells for use.
 
Druids seek to commune with the natural world on a deeper level than the five senses will reveal. In a way that’s difficult to explain, the druid becomes supernaturally aware of the movement of energy, living things, water and earth all around ~ even the heat and magma far beneath the world’s crust. This tremendous power is “tapped,” or gathered by the druid as the complicated form of the spell is constructed in the druid’s mind. These natural, elemental or even “astral” forces are always present, and therefore remain always available to the druid when forming spells for use.

Revision as of 02:05, 26 September 2021

Cleric Spell Acquisition Table
X.P. Level 1st lvl 2nd lvl 3rd lvl 4th lvl 5th lvl 6th lvl 7th lvl
1st 2
2nd 2 1
3rd 3 2
4th 3 2 1
5th 4 3 2
6th 4 3 2 1
7th 4 4 3 1
8th 4 4 3 2
9th 5 4 3 2 1
10th 5 4 3 3 2
11th 5 5 3 3 2 1
12th 6 5 4 3 3 2
13th 6 5 5 4 4 2 1
14th 6 6 6 5 4 3 1
15th 7 6 6 6 5 3 2
16th 7 7 6 6 5 4 2
17th 7 7 7 6 6 4 3
18th 8 7 7 7 6 5 3
19th 8 8 7 7 7 5 4
20th 8 8 8 7 7 6 4
21st 9 8 8 7 7 7 5
22nd 9 8 8 8 8 7 6
23rd 9 9 9 8 8 8 7
24th 10 10 8 8 6 6 4
25th 10 10 9 8 7 6 4
26th 11 10 9 9 7 6 5
27th 11 11 9 9 7 7 5
28th 11 11 10 10 8 7 5
29th 12 11 10 10 9 8 6

Druids don't carry spellbooks. They gain their spells through meditation, which they must do for fifteen minutes per day, per level of spell which they've previously discharged. Druids cast by tapping sources of wild magic that exist in nature, channeling this power into spells. Druids must concentrate deeply when casting a spell like other casters.

Bonus Spells
Wisdom Spell Bonus 13 1st level
14 1st level
15 2nd level
16 2nd level
17 3rd level
18 4th level

A druid gains spells according to Druid's Spell acquisition table, as shown. Bonus spells are gained according to the character's wisdom, as shown on the Bonus Spells table. The spells gained are cumulative; thus, a character with a 15 wisdom would gain two 1st level spells and one 2nd level. Bonus spells aren't gained until the character achieves the level where spells of that power are gained ordinarily. For example, the bonus 3rd level spell isn't gained until the druid achieves 4th level.

Druids seek to commune with the natural world on a deeper level than the five senses will reveal. In a way that’s difficult to explain, the druid becomes supernaturally aware of the movement of energy, living things, water and earth all around ~ even the heat and magma far beneath the world’s crust. This tremendous power is “tapped,” or gathered by the druid as the complicated form of the spell is constructed in the druid’s mind. These natural, elemental or even “astral” forces are always present, and therefore remain always available to the druid when forming spells for use.

Druidic Spell Tables

Druid 1st Level Spells
Druid 2nd Level Spells
Druid 3rd Level Spells
Druid 4th Level Spells
Druid 5th Level Spells
Druid 6th Level Spells
Druid 7th Level Spells

See Also,
Druidic Spell Tables
Spellcasting