Difference between revisions of "Detect Life (spell)"

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Identifies the presence of living things within the area of effect. The spell will distinguish between plants, animals and fungus, and among animals will distinguish reptiles, amphibians, mammals, birds, fish, insects and hard/soft bodied creatures from one another.
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Identifies the presence of living things within the area of effect. The spell will distinguish between plants, animals and fungus, and among animals will distinguish [[Amphibians & Reptiles (sage study)|amphibians & reptiles]], [[Mammals (sage study)|mammals]], [[Birds (sage study)|birds]], [[Sea Life (sage study)|fish]], [[Bugs & Spiders (sage study)|insects]] and hard/soft bodied creatures from one another.
  
 
Though the caster’s vision may be obscured, the spell will detect the presence of life through rock, wood or stone.
 
Though the caster’s vision may be obscured, the spell will detect the presence of life through rock, wood or stone.

Revision as of 00:45, 8 April 2021

Detect Life.jpg
Detect Life
Range self
Duration 5 rounds per level
Area of Effect 10 ft. wide, 60 ft. +10 ft. per level path
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Identifies the presence of living things within the area of effect. The spell will distinguish between plants, animals and fungus, and among animals will distinguish amphibians & reptiles, mammals, birds, fish, insects and hard/soft bodied creatures from one another.

Though the caster’s vision may be obscured, the spell will detect the presence of life through rock, wood or stone.

As the cleric turns or moves, so too will the area effect of the spell.