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  • ...nd the comparative power of religious forces battling for the souls of the world's inhabitants. The ability gives special, detailed knowledge of the charac ...ious fervor, a visit to an awe-inspiring [[Great Religious Sites|religious site]] related to the character's religion provides a flat, one-time increase in
    2 KB (292 words) - 17:50, 26 February 2023
  • ...e materials. Most individuals had a very rudimentary understanding of the world beyond their immediate surroundings. Maps as we know them today were scarce :* '''[[Find Site (sage ability)|Find Site]]''': enables the character to walk directly towards known places of import
    6 KB (933 words) - 18:46, 10 November 2023
  • ...est," is a vast wooded landscape that blankets the northern regions of the world, distinguished by a dense canopy of coniferous [[Trees (sage study)|trees]] ...sh (race)|goblinish]] races, who have adapted and dwelt in much of the Old World's taiga for millennia.
    4 KB (612 words) - 20:14, 3 November 2023
  • ...rden|sanctuaries]] and other hallowed places, depending on the part of the world where they're found. Only shrines of the character's religion may be found ...and insight gained from gazing upon the scene. If the cleric prays on the site for 3 hours, then for the next three days, the cleric will add an addition
    3 KB (508 words) - 16:34, 2 January 2023
  • ...ibe, while expanding the tribes knowledge and preparedness for the outside world. The practice also inspires the creation of sacred places and monoliths. ::''Trading site:'' a specific agreed-upon location usually coinciding with an unusual geogr
    9 KB (1,319 words) - 01:16, 16 April 2022
  • ...ten serve as "breadbaskets" that provide sustenance for other parts of the world. Below is a list of the most extensive steppelands in the world:
    6 KB (853 words) - 17:45, 3 October 2023
  • In a 17th century game world, during the process of [[Farmland|homesteading]] land, said land is NOT own ...an a collapsed house that would need a great deal more work to prepare the site for [[Construction (sage study)|construction]].
    5 KB (829 words) - 17:22, 24 November 2023
  • | 519 || [[Mint (facility)|mint]] || [[World Wonder (site)|wonder]] ...desire would be to compel players to seek out specific places in the game world for the services that might be gained, from purchasing ordinary goods and [
    12 KB (1,663 words) - 19:41, 1 September 2023
  • ...xes sharing the same characteristics. The blocks that can be found in the world setting are distributed according to their [[Development Levels|development :''Trading site:'' a specific agreed-upon location usually coinciding with an unusual geogr
    9 KB (1,327 words) - 01:15, 16 April 2022
  • Some knowledge of the outside world is gained through these sacred journeys that young members of the clan unde :''Trading site:'' a specific agreed-upon location usually coinciding with an unusual geogr
    13 KB (1,949 words) - 01:15, 16 April 2022
  • ...ation of civilisation in the Mediterranean circa 850-650, a very different world came into being, as the global focus of power moved west from the Fertile C ...Danube valleys, coming into contact with the maritime people of the Aegean world. These included the '''Samnite''', '''Sabine''' and '''Latin''' tribes. A
    49 KB (7,713 words) - 00:18, 30 August 2023