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  • [[File:Weaponwright (sage study).jpg|right|490px|thumb]] ...field]] of [[Metalwork (sage field)|Metalwork]], mastering the creation of weapons from puddled metals, making knives, swords, axes and other blades using a f
    3 KB (437 words) - 23:32, 8 February 2023
  • ...[Ranger (class)|rangers]], increasing the efficacy and efficiency of using weapons in [[Combat|combat]], enabling superior advantage over an adversary. The field includes the following [[Sage Study|sage studies]]:
    1 KB (179 words) - 05:04, 7 July 2022
  • [[File:Passing Through (sage ability).jpg|right|560px|thumb]] ...s possible even in broad daylight, even if a character is [[On Guard (sage ability)|on guard]] — though the trick requires waiting for the right "moment."
    3 KB (417 words) - 04:30, 6 May 2022
  • ...are trained from [[Animal|animals]] that have been [[Horse Breeding (sage ability)|bred for greater weight and courage]]. Of these, only 6 in 16 will be stro ...otherwise able to support a combatant in full [[Armour List|armour]] with weapons.
    1 KB (235 words) - 15:07, 29 July 2022
  • [[File:Delicate Metalwork (sage study).jpg|right|525px|thumb]] ...ry. Unfortunately, the study gives no special knowledge on how to sell or make value from an object once its created.
    4 KB (616 words) - 00:15, 9 February 2023
  • ...pe Making''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] enabling the character to fashion a refracting [[Telescope|telescope]]. ...fication. '''For example''', a 14x telescope would require three weeks to make and would be 17½ in. long. A harbour telescope would require more than 5
    2 KB (367 words) - 00:43, 17 August 2023
  • ...hat can be used to affect the game's setting. Items may be [[Weapons List|weapons]], [[Armour List|armour]] and other tools that permit the overcoming of obs ...ll|scrolls]], [[Magic Staff|staves]], [[Magic Wand|wands]], [[Magic Weapon|weapons]] and [[Miscellaneous Magic|miscellaneous magic]]. Each of these types hav
    7 KB (1,065 words) - 23:40, 29 October 2023
  • ...non-proficiency penalty to the character’s ability to hit with unfamiliar weapons. ...n a [[Bow (weapon)|bow]], provided the character possesses [[Ability Stats|ability stats]] that meet the weapon requirements.
    4 KB (573 words) - 22:37, 1 November 2023
  • ...g than [[Commoner (non-player character)|commoners]]. They do not need to make a [[Morale#Day-to-Day Checks|morale check]] in order to enter battle. They ...ty)|fishing]], [[Woodcutting (sage ability)|woodcutting]], [[Herding (sage ability)|herding]] and the like. Hirelings that are artisans or heavy labourers ar
    3 KB (519 words) - 23:44, 13 August 2023
  • ...[[Combat Hex|combat hexes]] of ground in awe of the caster, and thereafter make a morale check before entering any form of combat. ...lity)|immersion]] in the new faith at the earliest opportunity. Those who make save will feel an enormous sense of pity and empathy for the suffering, and
    4 KB (721 words) - 23:48, 1 May 2023
  • ...ves as a versatile [[Melee|melee]] [[Weapons List|weapon]] and a [[Missile Weapons|hurled projectile]], traditionally crafted from hardwood. Typically, it tak ...even a belaying pin — any might be employed as an [[Using Found Objects as Weapons|improvised club]] if no other weaponry is at hand.
    4 KB (589 words) - 20:28, 31 October 2023
  • [[File:Sight & Fire (sage ability).jpg|right|560px]] ...cover]] while [[Missile Weapons|firing or hurling]] a missile weapon. The ability cannot be employed when using a [[Sling (weapon)|sling]], [[Staff Sling (we
    3 KB (527 words) - 19:44, 3 January 2022
  • ...ity)|insinuative]] [[Poison (substance)|poison]] applied to [[Weapons List|weapons]] to increase the chance of killing a struck opponent. The viscosity of su Suurbite must be prepared by a skilled [[Poisoning (sage study)|poisoner]]; it cannot be purchased. Moreover, it's considered a ser
    3 KB (417 words) - 20:42, 19 February 2024
  • ...rm any benign action for the duration of the spell, though the caster must make an effort every five rounds to maintain his or her control. ...binding a friend's wound]], giving over [[Weapons List|weapons]], throwing weapons into yon chasm, sit still, wave his or her arms, emit a roar, etcetera.
    3 KB (407 words) - 01:26, 16 April 2022
  • ...owyer (sage ability)|bowyer]]"; the maker of arrows is a "[[Fletcher (sage ability)|fletcher]]." The [[Crossbow (weapon)|crossbow]] is discussed on a separat == Make ==
    6 KB (957 words) - 15:55, 20 April 2022
  • Phantom steeds make no sound when moving, being composed of semi-substantial smoke; their eerie ...ng at dusk until the sun visibly rises, creatures with a 4 [[Intelligence (ability stat)|intelligence]] or less won't approach within 40 feet of the phantasm,
    3 KB (488 words) - 20:19, 27 September 2022
  • ...potentially dispatch the defender with little difficulty. In effect, a [[Weapons List|weapon]] is used to strike at a weak point in the victim, bringing abo ...skilled assassination,''' distinguishing it as less effective than attacks make with amateur or greater skill.
    5 KB (794 words) - 21:17, 24 March 2024
  • ...t as [[Bow (weapon)|bows]] are. The maker of bolts is a "[[Fletcher (sage ability)|fletcher]]." == Make ==
    6 KB (926 words) - 15:59, 20 April 2022
  • [[File:Adamantium Weapon (sage ability).jpg|right|525px|thumb]] ...of metal, as well as fabricating added special features to [[Weapons List|weapons]], such as [[Sword +1, Luck Blade|luck]], [[Hammer +3, Dwarven Thrower|thro
    12 KB (1,893 words) - 22:55, 1 November 2023
  • [[File:Scrambling (sage ability).jpg|right|560px|thumb]] ...sage study)|Athletics]] and [[Mountaineer (sage study)|Mountaineer]]. The ability lies between hiking and rock climbing, where the character scales a slope b
    4 KB (669 words) - 21:30, 9 March 2024

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