Difference between revisions of "Useful Cantrips"
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− | {| class="wikitable" | + | The cantrips below are presented in a uniform format, comprising key details that outline each cantrip's limitations. These particulars include the cantrip's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the cantrip's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells the number of [[Action Points|action points]] (AP) needed to [[Spellcasting|cast and discharge]]; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the cantrip's effects and the consequences thereof; and a brief description summarising the cantrip's magical attributes. |
− | + | ||
− | ! Cantrip !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description | + | {| class="wikitable sortable" style="background-color:#fcf6e9;" |
+ | ! style="width: 85px|Cantrip !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 55px|Believer !! style="width: 200px|Description | ||
|- | |- | ||
− | | [[Chill (cantrip)|chill]] || 10 ft. || 10 rounds || 1 cubic ft. || 2 | + | | [[Chill (cantrip)|chill]] || 10 ft. || 10 rounds || 1 cubic ft. || 2 AP || none || chills objects 30 degrees; may freeze water |
|- | |- | ||
| [[Clean (cantrip)|clean]] || 10 ft. || permanent || 4 cubic yards || 2 AP || none || cleans surfaces, increases likability | | [[Clean (cantrip)|clean]] || 10 ft. || permanent || 4 cubic yards || 2 AP || none || cleans surfaces, increases likability | ||
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− | See | + | See also:<br> |
[[Illusionist (class)]]<br> | [[Illusionist (class)]]<br> | ||
[[Illusionary Cantrip Tables]]<br> | [[Illusionary Cantrip Tables]]<br> | ||
[[Mage (class)]]<br> | [[Mage (class)]]<br> | ||
[[Magical Cantrip Tables]] | [[Magical Cantrip Tables]] |
Revision as of 16:19, 11 March 2025
The cantrips below are presented in a uniform format, comprising key details that outline each cantrip's limitations. These particulars include the cantrip's range, specifying the maximum distance it can affect; its duration, indicating how long the cantrip's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells the number of action points (AP) needed to cast and discharge; any potential saving throws, which denote whether targets can resist the cantrip's effects and the consequences thereof; and a brief description summarising the cantrip's magical attributes.
Cantrip | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
chill | 10 ft. | 10 rounds | 1 cubic ft. | 2 AP | none | chills objects 30 degrees; may freeze water | |
clean | 10 ft. | permanent | 4 cubic yards | 2 AP | none | cleans surfaces, increases likability | |
colour | touch | permanent | 1 object | 2 AP | none | changes colour of an object or creature | |
dampen | 10 ft. | until evaporated | 1 cubic yard | 2 AP | none | dampens area so as to have varied effects | |
dry | 10 ft. | until moistened | 1 cubic yard | 2 AP | none | dries area so as to have varied effects | |
dust | 10 ft. | permanent* | 10 ft. radius sphere | 2 AP | none | removes dust and traces of movement | |
exterminate | 10 ft | permanent | 1 creature | 2 AP | none | instantly kills small creatures with 1 hp | |
flavour | touch | 1 hour | 1 qt. or 1 lb. | 2 AP | none* | improves morale, conceals poison/food rot | |
freshen | 10 ft. | 1 hour | 1 cub.yd. or 1 creature | 2 AP | none | masks odour and the effects of noxious smells | |
gather | 10 ft. | permanent | 5 ft. circle | 2 AP | none | pulls together small objects into a pile | |
polish | touch | permanent* | 1 object | 2 AP | none | restores and brings lustre to metal/wood | |
salt | 10 ft. | permanent | 1 cub.ft. per level | 2 AP | none | infuses substances with salt | |
sprout | 10 ft. | permanent | 1 sq. yard | 2 AP | none | causes vegetables and fruit to grow | |
stitch | 10 ft. | permanent | up to 2 objects | 2 AP | none | restores cloth, binds together fibres | |
tie | 10 ft. | permanent | permanent* | 2 AP | none* | ties a flexible strand to a given object | |
warm | 10 ft. | 10 rounds | 1 cub.ft. | 2 AP | none | warms objects 30 degrees, may melt ice | |
wrap | 10 ft. | 1 week | 4 lb. | 2 AP | none | wraps objects for easy storage |
See also:
Illusionist (class)
Illusionary Cantrip Tables
Mage (class)
Magical Cantrip Tables