Difference between revisions of "Useful Cantrips"

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The cantrips below are presented in a uniform format, comprising key details that outline each cantrip's limitations. These particulars include the cantrip's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the cantrip's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells the number of [[Action Points|action points]] (AP) needed to [[Spellcasting|cast and discharge]]; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the cantrip's effects and the consequences thereof; and a brief description summarising the cantrip's magical attributes.
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! Cantrip !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
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Should more comprehensive information be needed about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the cantrip's intricacies necessitates more space than currently available.
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{| class="wikitable sortable" style="background-color:#fcf6e9;"
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! style="width: 85px|Cantrip !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
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| [[Chill (cantrip)|chill]] || 10 ft. || 10 rounds || 1 cubic ft. || 2 [[Action Points|AP]] || none || chills objects 30 degrees; may freeze water
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| [[Chill (cantrip)|chill]] || 10 ft. || 10 rounds || 1 cubic ft. || 2 AP || none || chills objects 30 degrees; may freeze water
 
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| [[Clean (cantrip)|clean]] || 10 ft. || permanent || 4 cubic yards || 2 AP || none || cleans surfaces, increases likability
 
| [[Clean (cantrip)|clean]] || 10 ft. || permanent || 4 cubic yards || 2 AP || none || cleans surfaces, increases likability
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See Also:<br>
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See also:<br>
 
[[Illusionist (class)]]<br>
 
[[Illusionist (class)]]<br>
 
[[Illusionary Cantrip Tables]]<br>
 
[[Illusionary Cantrip Tables]]<br>
 
[[Mage (class)]]<br>
 
[[Mage (class)]]<br>
 
[[Magical Cantrip Tables]]
 
[[Magical Cantrip Tables]]
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[[Category: Reviewed]]

Latest revision as of 16:22, 11 March 2025

The cantrips below are presented in a uniform format, comprising key details that outline each cantrip's limitations. These particulars include the cantrip's range, specifying the maximum distance it can affect; its duration, indicating how long the cantrip's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells the number of action points (AP) needed to cast and discharge; any potential saving throws, which denote whether targets can resist the cantrip's effects and the consequences thereof; and a brief description summarising the cantrip's magical attributes.

Should more comprehensive information be needed about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the cantrip's intricacies necessitates more space than currently available.

Cantrip Range Duration Area of Effect Casting Save Description
chill 10 ft. 10 rounds 1 cubic ft. 2 AP none chills objects 30 degrees; may freeze water
clean 10 ft. permanent 4 cubic yards 2 AP none cleans surfaces, increases likability
colour touch permanent 1 object 2 AP none changes colour of an object or creature
dampen 10 ft. until evaporated 1 cubic yard 2 AP none dampens area so as to have varied effects
dry 10 ft. until moistened 1 cubic yard 2 AP none dries area so as to have varied effects
dust 10 ft. permanent* 10 ft. radius sphere 2 AP none removes dust and traces of movement
exterminate 10 ft permanent 1 creature 2 AP none instantly kills small creatures with 1 hp
flavour touch 1 hour 1 qt. or 1 lb. 2 AP none* improves morale, conceals poison/food rot
freshen 10 ft. 1 hour 1 cub.yd. or 1 creature 2 AP none masks odour and the effects of noxious smells
gather 10 ft. permanent 5 ft. circle 2 AP none pulls together small objects into a pile
polish touch permanent* 1 object 2 AP none restores and brings lustre to metal/wood
salt 10 ft. permanent 1 cub.ft. per level 2 AP none infuses substances with salt
sprout 10 ft. permanent 1 sq. yard 2 AP none causes vegetables and fruit to grow
stitch 10 ft. permanent up to 2 objects 2 AP none restores cloth, binds together fibres
tie 10 ft. permanent permanent* 2 AP none* ties a flexible strand to a given object
warm 10 ft. 10 rounds 1 cub.ft. 2 AP none warms objects 30 degrees, may melt ice
wrap 10 ft. 1 week 4 lb. 2 AP none wraps objects for easy storage


See also:
Illusionist (class)
Illusionary Cantrip Tables
Mage (class)
Magical Cantrip Tables