Difference between revisions of "Enchanted Weapon (spell)"
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| casting time = 2 rounds | | casting time = 2 rounds | ||
| save = none | | save = none | ||
− | | level = [[Mage 4th Level Spells|mage (4th)]] | + | | level = [[Bard 4th Level Spells|bard (4th)]], [[Mage 4th Level Spells|mage (4th)]] |
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Weapons exceeding 25 lbs are too large to be effectively enchanted by this spell. This restriction applies primarily to [[Siege Engine|siege engines]] or exotic weapons wielded by creatures of great strength. Even magical weapons that exceed this weight cannot benefit from Enchanted Weapon, as the spell is designed to reinforce finely balanced arms rather than brute-force implements. Normal weapons that have been [[Enlarge (spell)|enlarged through the spell]] are still affected. | Weapons exceeding 25 lbs are too large to be effectively enchanted by this spell. This restriction applies primarily to [[Siege Engine|siege engines]] or exotic weapons wielded by creatures of great strength. Even magical weapons that exceed this weight cannot benefit from Enchanted Weapon, as the spell is designed to reinforce finely balanced arms rather than brute-force implements. Normal weapons that have been [[Enlarge (spell)|enlarged through the spell]] are still affected. |
Latest revision as of 16:59, 26 March 2025
Enchanted Weapon is a spell that imbues an ordinary weapon with magical properties, allowing it to strike creatures that can only be harmed by enchanted arms. The weapon functions as a magical weapon conferring a +1 bonus to hit and damage. The spell may be cast upon any weapon or even a missile such as a single arrow or bolt, along with swords, spears, maces, axes, bows and daggers.
Range | touch |
Duration | 5 rounds per level |
Area of Effect | 1 weapon per 4 levels |
Casting Time | 2 rounds |
Saving Throw | none |
Level | bard (4th), mage (4th) |
Weapons exceeding 25 lbs are too large to be effectively enchanted by this spell. This restriction applies primarily to siege engines or exotic weapons wielded by creatures of great strength. Even magical weapons that exceed this weight cannot benefit from Enchanted Weapon, as the spell is designed to reinforce finely balanced arms rather than brute-force implements. Normal weapons that have been enlarged through the spell are still affected.
If the spell extension IIis applied, the enchantment doubles, increasing the weapon's bonus to +2 including the expansion of the spell's duration.
Weapons affected by the spell do not glow or give any indication that they've been affected, which might serve as a sign to an enemy regarding who ought to be attacked or given special attention. However, the effect can be magically detected and dispelled as the enchantment is ongoing. The enchanted weapon is unaffected by an enemy's magical resistance.