Mage 4th Level Spells
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
charm monster | – | – | – | – | – | – |
confusion | 60 ft. | 2 rounds, +1/level | 60 ft. circle | 2 rounds | negates | causes irrational fury among creatures |
dig | – | – | – | – | – | – |
dimension door | self | instantaneous | self* | 2 rounds | none | enables the caster to instantly transport themselves from one location to another |
enchanted weapon | – | – | – | – | – | – |
Evard's black tentacles | – | – | – | – | – | – |
extension I | touch | 5 rounds/level | 1 weapon/4 levels | 2 rounds | none | imbues an ordinary weapon with magical properties, conferring a +1 to hit and damage. |
fear | self | 1 +1 round/level | 30° arc, 60 ft. path | 2 rounds | negates | causes creatures to flee in panic |
fire charm | – | – | – | – | – | – |
fire shield | – | – | – | – | – | – |
fire trap | touch | until discharged* | 1 object | 1 round | ½ damage | traps closed objects |
fumble | – | – | – | – | – | – |
hallucinatory terrain | 40 ft./level | 25 rounds/level | 60 ft. cube/level | 2 rounds | none* | reinvents surroundings as an illusion |
ice storm | – | – | – | – | – | – |
Leomund's secure shelter | – | – | – | – | – | – |
magic mirror | – | – | – | – | – | – |
massmorph | touch | 4 rounds, +1/level | 1 creature | 2 rounds | none* | produces an illusion of trees and rocks |
minor globe of invulnerability | – | – | – | – | – | – |
monster summonining II | – | – | – | – | – | – |
Otiluke's resilient sphere | – | – | – | – | – | – |
plant growth | 160 ft. | permanent | 1 ft. growth/level | 2 rounds | none | causes plants to grow in a small area |
polymorph other | 5 ft./level | permanent | 1 creature | 2 rounds | negates | alters the form, abilities and mentality of the recipient through shape change |
polymorph self | self | 5 rounds/level | self | 2 rounds | none | grants the ability assume the form of any creature within size limits |
Rary's mnemonic enhancer | – | – | – | – | – | – |
remove curse | touch | permanent | special | 1 round | none* | removes the effects of curse |
reveal illusion | – | – | – | – | – | – |
shout | – | – | – | – | – | – |
ultravision | touch | 1 hour/level | 1 creature/level | 1 round | none | bestows superior vision at night |
wall of fire | 80 ft. | 1 round/level* | 10 ft./level | 3 rounds | none | creates a physical 15 ft. high wall of magical fire |
wall of ice | – | – | – | – | – | – |
wizard eye | – | – | – | – | – | – |
See also,
Mage
Magical Cantrip Tables
Magical Spell Acquisition
Magical Spell Tables