Bard 4th Level Spells

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
animal summoning I 120 ft./level 10 rounds/level spell range 1 round none calls multiple natural animals to serve the caster
call woodland beings 120 +10 ft./level 10 rounds/level variable 2 rounds none summons faerie-folk or sylvan beings to serve as friends
charm monster
confusion 60 ft. 2 rounds, +1/level 60 ft. circle 2 rounds negates causes irrational fury among creatures
dispel exhaustion touch permanent 1 creature 2 rounds none* provides the equal of a full day's rest
dissonance
enchanted weapon touch 5 rounds/level 1 weapon/4 levels 2 rounds none imbues an ordinary weapon with magical properties, conferring a +1 to hit and damage.
fire charm
intermezzo
magic mirror
shout
suggestion 30 ft. 6 +6 rounds/level 1 creature 2 rounds negates* plants the desire to perform an action in the recipient's mind


See also,
Bard (class)
Bardic Spell Acquisition
Bardic Spell Tables