Bard 4th Level Spells
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
animal summoning I | 120 ft./level | 10 rounds/level | spell range | 1 round | none | calls multiple natural animals to serve the caster |
call woodland beings | 120 +10 ft./level | 10 rounds/level | variable | 2 rounds | none | summons faerie-folk or sylvan beings to serve as friends |
charm monster | ||||||
confusion | 60 ft. | 2 rounds, +1/level | 60 ft. circle | 2 rounds | negates | causes irrational fury among creatures |
dispel exhaustion | touch | permanent | 1 creature | 2 rounds | none* | provides the equal of a full day's rest |
dissonance | ||||||
enchanted weapon | touch | 5 rounds/level | 1 weapon/4 levels | 2 rounds | none | imbues an ordinary weapon with magical properties, conferring a +1 to hit and damage. |
fire charm | ||||||
intermezzo | ||||||
magic mirror | ||||||
shout | ||||||
suggestion | 30 ft. | 6 +6 rounds/level | 1 creature | 2 rounds | negates* | plants the desire to perform an action in the recipient's mind |
See also,
Bard (class)
Bardic Spell Acquisition
Bardic Spell Tables