Difference between revisions of "Village"

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m (Tao alexis moved page Village Centre to Village)
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'''Village Centres''' are built areas that form the nucleus of [[Development Level 5|development 5]] [[Settlements|settlements]] with more 500 persons, built on stable ground high above the water table and near a water sourceThere will be shelter enough to support from 100 to 150 persons.  Additional residents will dwell in attached hut villages (made of semi-permanent wooden huts or movable hide huts) or in water villages (built on pillars or jetties over water), depending on the terrainChiefs and council-members and their families dwell in the village centre.
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'''Villages''' are usually agglomerations of people that occur in [[Type-4 Hex|type-4 hexes]], though some [[Settlements|settlements]] are also villages, regardless of the [[Hex Type (infrastructure)|hex type]]Villages possess a wealth of 1-2 [[Coin (symbol)|coins]], facilities of 2-4 [[Hammer (symbol)|hammers]] and a production of 3 [[Food (symbol)|food]].
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In general form, villages are a scattered collection of [[Cottage|cottages]], [[Hovel|hovels]], gardens, nearby fields and mills.  Most are built on stable ground above flood level, 49 years out of 50.  They are often built near a river or late, but they may only possess an easily reached water tableExcepting settlements, they rarely have any defenses, though natural features often favour the inhabitants against an enemy.
  
Structures are built randomly, ten to thirty feet apart, and may be hundreds of years oldThese will be dugout branch-roofed roundhouses made of vegetable material, loose stones and clay, with floors sunk a few feet below ground level.  In size, these buildings are small, typically 15-20 ft. in diameter at most, with 4 ft. doorways, with capped ceilingsThe materials used will be durable against all forms of local weather.
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== Demographics ==
 
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Villages with two hammers have a population of (200-500) +1-100.  Villages with three hammers have (400-900) +1-100[[Experience Level|Levelled persons]] number 8-10% of the population, with the highest level between 4th and 7thMages, paladins and illusionists are rare, while bards, monks and assassins are very rareDruids occur two thirds as often as clerics, while rangers occur one third as often as fighters.
These villages are open arrangements without defenses, but are often located where natural features will benefit defenders.  They exist in hunting/gathering societies near heavily travelled by-ways, natural fords, fresh water and where nomadic groups gather during harsh seasons and hard times.
 
 
 
Village centers add +1 health.
 
 
 
See [[Blocks (development)|Blocks]]
 

Revision as of 00:01, 17 April 2022

Villages are usually agglomerations of people that occur in type-4 hexes, though some settlements are also villages, regardless of the hex type. Villages possess a wealth of 1-2 coins, facilities of 2-4 hammers and a production of 3 food.

Contents

In general form, villages are a scattered collection of cottages, hovels, gardens, nearby fields and mills. Most are built on stable ground above flood level, 49 years out of 50. They are often built near a river or late, but they may only possess an easily reached water table. Excepting settlements, they rarely have any defenses, though natural features often favour the inhabitants against an enemy.

Demographics

Villages with two hammers have a population of (200-500) +1-100. Villages with three hammers have (400-900) +1-100. Levelled persons number 8-10% of the population, with the highest level between 4th and 7th. Mages, paladins and illusionists are rare, while bards, monks and assassins are very rare. Druids occur two thirds as often as clerics, while rangers occur one third as often as fighters.