Difference between revisions of "Twitch (cantrip)"

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[[File:Twitch (cantrip).jpg|right|560px|thumb|Cantrip image unavailable]]
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'''Twitch''' is a cantrip that induces involuntary jerks and spasms in the recipient unless a [[Saving Throws|saving throw against magic]] is achieved.  In effect, the character is unable to attack other persons in combat or take other actions, in effect causing them to be [[Stun Lock|stunned]].
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{{Spelltable
 
{{Spelltable
 
| name = Twitch
 
| name = Twitch
 
| range = 20 ft.
 
| range = 20 ft.
| duration = 2 rounds
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| duration = 2 [[Combat Round|rounds]]
 
| area of effect = 2 creatures
 
| area of effect = 2 creatures
| casting time = 2 [[Action Points|action points]]
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| casting time = 2 [[Action Points|action points]] (AP)
 
| save = negates
 
| save = negates
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
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__TOC__
Causes the recipients to twitch, thus temporarily weakening their combat ability.
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The dweomer might be effective in causing a spellcaster to lose concentration, disrupting any magic being cast.  In addition, it might cause others to become concerned over what's wrong with the recipient, causing a distraction affecting three or four persons.
  
Creatures which fail to make their saving throw will be -2 [[Roll to Hit|to hit]] for two rounds of combat. Regardless of the save, their ordinary movement will be reduced by one point.
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If an individual is affected in a circumstance where balance is a consideration, such as upon the edge of a fall or standing in a boat, the recipient would have to make a [[Ability Checks|dexterity check]] to avoid tumbling forward or backward into a hazard.  Imaginatively, the cantrip could be creatively used in a variety of situations, depending on the creativity of the caster.
  
The cantrip is effective against any sort of creature.
 
  
 
See [[Person-affecting Cantrips]]
 
See [[Person-affecting Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 07:31, 28 November 2023

Cantrip image unavailable

Twitch is a cantrip that induces involuntary jerks and spasms in the recipient unless a saving throw against magic is achieved. In effect, the character is unable to attack other persons in combat or take other actions, in effect causing them to be stunned.

Twitch
Range 20 ft.
Duration 2 rounds
Area of Effect 2 creatures
Casting Time 2 action points (AP)
Saving Throw negates
Level cantrip

The dweomer might be effective in causing a spellcaster to lose concentration, disrupting any magic being cast. In addition, it might cause others to become concerned over what's wrong with the recipient, causing a distraction affecting three or four persons.

If an individual is affected in a circumstance where balance is a consideration, such as upon the edge of a fall or standing in a boat, the recipient would have to make a dexterity check to avoid tumbling forward or backward into a hazard. Imaginatively, the cantrip could be creatively used in a variety of situations, depending on the creativity of the caster.


See Person-affecting Cantrips