Difference between revisions of "Twitch (cantrip)"

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'''Twitch''' causes recipients who fail their [[Saving Throws|save]] to jerk and spasm, drawing attention to themselves and weakening their combat ability.  Allies and followers of a twitching creature can be surprised on a 3 in 6, as their worry sufficiently distracts them at the moment of attack.
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[[File:Twitch (cantrip).jpg|right|560px|thumb|Cantrip image unavailable]]
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'''Twitch''' is a cantrip that induces involuntary jerks and spasms in the recipient unless a [[Saving Throws|saving throw against magic]] is achieved.  In effect, the character is unable to attack other persons in combat or take other actions, in effect causing them to be [[Stun Lock|stunned]].
  
 
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| level = [[Cantrip|cantrip]]
 
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The dweomer might be effective in causing a spellcaster to lose concentration, disrupting any magic being cast.  In addition, it might cause others to become concerned over what's wrong with the recipient, causing a distraction affecting three or four persons.
  
At the same time, twitching creatures suffer a -2 penalty [[Roll to Hit|to hit]] for two rounds of [[Combat|combat]].  In addition, the spasms they experience causes a reduction of 1 AP from their movement.
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If an individual is affected in a circumstance where balance is a consideration, such as upon the edge of a fall or standing in a boat, the recipient would have to make a [[Ability Checks|dexterity check]] to avoid tumbling forward or backward into a hazardImaginatively, the cantrip could be creatively used in a variety of situations, depending on the creativity of the caster.
 
 
The cantrip may affect any sort of creature, regardless of size or nature.
 
  
  
 
See [[Person-affecting Cantrips]]
 
See [[Person-affecting Cantrips]]
  
[[Category: Cantrips]][[Category: Don't Review until 2023]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 07:31, 28 November 2023

Cantrip image unavailable

Twitch is a cantrip that induces involuntary jerks and spasms in the recipient unless a saving throw against magic is achieved. In effect, the character is unable to attack other persons in combat or take other actions, in effect causing them to be stunned.

Twitch
Range 20 ft.
Duration 2 rounds
Area of Effect 2 creatures
Casting Time 2 action points (AP)
Saving Throw negates
Level cantrip

The dweomer might be effective in causing a spellcaster to lose concentration, disrupting any magic being cast. In addition, it might cause others to become concerned over what's wrong with the recipient, causing a distraction affecting three or four persons.

If an individual is affected in a circumstance where balance is a consideration, such as upon the edge of a fall or standing in a boat, the recipient would have to make a dexterity check to avoid tumbling forward or backward into a hazard. Imaginatively, the cantrip could be creatively used in a variety of situations, depending on the creativity of the caster.


See Person-affecting Cantrips