Difference between revisions of "Tinkering (sage ability)"

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'''Tinkering''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Logistics (sage study)|Logistics]] that provides the character with the skill needed to repair and strengthen ordinary items. Up to four pounds of item may be repaired or strengthened in a given day. Items that are larger will require several days for repair.
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'''Tinkering''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Logistics (sage study)|Logistics]] that enables the character to repair, jury rig and strengthen ordinary items made of virtually any material, including cloth, hide, paper goods, ceramics, glass, wood, stone or metal. Such items cannot be made from scratch, but must have once existed as a functioning object, the repair of which therefore requires less skill than its manufacture would have taken.
  
Note that the repair of some things do not need to count the whole weight in order to repair the item. The damaged part of a wagon wheel, for instance, would likely be less than 4 lbs. in weight (we would not count the whole wagon). However, to strengthen an item requires that the whole item be adjusted (because any part of it could give and thus break).
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To repair items and make them effective requires a workshop and materials equal to half the weight of those in the item being repaired. This workshop must be a sheltered space no smaller than 10 feet by 20, including a work table that's 4 feet by 7, a brazier, two sets of tongs, hammer, anvil, pliers and a 10 gallon tub for water.  The shop need have only two walls, so long as the roof is otherwise supported by pillars.  Objects require one hour per 2 lbs. of weight to repair. Thus, a six-pound sword would require three hours.
  
Strengthening soft items such as cloth, leather, books or flexible woods will improve their [[Saving Throws for Items|saving throws]] by +1 against breakage or destruction. Strengthening hard items such as metals and inflexible woods will improve their saving throws by +2. Some items, such as paper, foods, glass, ceramics or artworks cannot be strengthened. Other items, such as musical instruments or magical items cannot be strengthened without destroying their inherent qualities.
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Good sense should be used in determining the weight of a given object.  For example, a cart wheel weighs 55 lbs., but the total amount of probable damage is likely only 10-15% of that amount.  So, for example, a cart wheel would count as 6-9 lbs. with regards to the time needed for its repair.
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== Jury Rigging ==
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This assumes the character has no direct means of actually fixing the object, such as the broken axle or wheel for a wagon, a sword or axe without a proper handle, a suit of armour missing a strap, a crossbow unable to fire and so on.  Objects may be jury rigged so that they work temporarily, requiring one hour per 4 lbs. of weight to be rigged.  Materials are assumed to be scrounged for.
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Once an object is rigged, it will endure for 2-5 times the number of hours needed to rig it.  Any hard knock or impact demands an immediate [[Saving Throws for Items|saving throw vs. normal blow]], or perhaps crushing blow if applicable.  A save of this kind would increase the amount of weight to be jury rigged in future by +50% of its former damage.
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== Strengthening ==
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If the character desires, objects can be systematically "strengthened" in a workshop to award them with a better saving throw.  Strengthening an object requires +10% of its original materials, plus one hour per lb. of object to be strengthened.  Strengthening an object gives it a +2 saving throw against possible damage.
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Some items, such as artworks, paper, [[Food|foods]], glass, ceramics, musical instruments or [[Magic Item|magic items]] '''cannot be strengthened''' without destroying their inherent effectiveness or value.
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[[Category: Sage Abilities]]

Revision as of 19:52, 20 October 2022

Tinkering is an amateur-status sage ability in the study of Logistics that enables the character to repair, jury rig and strengthen ordinary items made of virtually any material, including cloth, hide, paper goods, ceramics, glass, wood, stone or metal. Such items cannot be made from scratch, but must have once existed as a functioning object, the repair of which therefore requires less skill than its manufacture would have taken.

To repair items and make them effective requires a workshop and materials equal to half the weight of those in the item being repaired. This workshop must be a sheltered space no smaller than 10 feet by 20, including a work table that's 4 feet by 7, a brazier, two sets of tongs, hammer, anvil, pliers and a 10 gallon tub for water. The shop need have only two walls, so long as the roof is otherwise supported by pillars. Objects require one hour per 2 lbs. of weight to repair. Thus, a six-pound sword would require three hours.

Good sense should be used in determining the weight of a given object. For example, a cart wheel weighs 55 lbs., but the total amount of probable damage is likely only 10-15% of that amount. So, for example, a cart wheel would count as 6-9 lbs. with regards to the time needed for its repair.

Jury Rigging

This assumes the character has no direct means of actually fixing the object, such as the broken axle or wheel for a wagon, a sword or axe without a proper handle, a suit of armour missing a strap, a crossbow unable to fire and so on. Objects may be jury rigged so that they work temporarily, requiring one hour per 4 lbs. of weight to be rigged. Materials are assumed to be scrounged for.

Once an object is rigged, it will endure for 2-5 times the number of hours needed to rig it. Any hard knock or impact demands an immediate saving throw vs. normal blow, or perhaps crushing blow if applicable. A save of this kind would increase the amount of weight to be jury rigged in future by +50% of its former damage.

Strengthening

If the character desires, objects can be systematically "strengthened" in a workshop to award them with a better saving throw. Strengthening an object requires +10% of its original materials, plus one hour per lb. of object to be strengthened. Strengthening an object gives it a +2 saving throw against possible damage.

Some items, such as artworks, paper, foods, glass, ceramics, musical instruments or magic items cannot be strengthened without destroying their inherent effectiveness or value.