The Church (sage field)

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The Church is a sage field available to clerics, emphasizing the organizational and political intricacies of the religious establishment, distinct from its theological beliefs and spiritual aspects. This field encompasses knowledge and practices related to governance, administration, financial management and routine coordination.

Regardless of the specific religion or geographical region, the Church often holds significant influence over the governance and direction of local territories or nations. This power stems from the profound impact of religious messages, as followers can be easily guided and inspired by the communications between clerics and deities.

Consequently, vast sums of wealth flow into the Church's coffers, granting it the ability to fund a variety of ventures, from wars and rebellions to colonizing new lands and even overthrowing foreign regimes. Those positioned within the Church's hierarchy can exercise considerable authority when representing its interests. However, it's vital to note that in this game world, deities are real entities, and they are ever-watchful of the actions undertaken in their names.


The field includes the following sage studies:

  • Heraldry, Signs & Sigils: delves into the intricate art and science of designing, bestowing, and tracing the origins of emblematic symbols and insignias. Historically rooted in medieval traditions, heraldry involves the creation and use of coats of arms and other emblems to represent families, institutions, or individuals.
  • History: a study of the past, enabling the character to explain and analyze the motivation behind social groups.
  • Politics: the practice and theory of motivating the opinions of others so as to master regional government.


See Cleric Sage Abilities