The Church (sage field)

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The Church (sage field).jpg

The Church is a sage field available to clerics, focusing upon the organisation and political management of the secular religious establishment, apart from its belief systems and supernatural elements. Knowledge and activities relate to governance, oversight, finances and ordinary daily coordination.

The church, whatever the specific religion or region, possesses enormous power over the management and direction of the local realm or state, as the people may be easily motivated and directed by messages passed between clerics and their gods. Great wealth passes into the church's hands, which may be distributed as the organisation sees fit — supporting wars, rebellions, the settlement of distant lands and the toppling of foreign governments. Those within the power mechanism of the church may wield enormous personal power when acting on the church's behalf — but it must be remembered that gods exist in the game world ... and they are watching.

The field includes the following sage studies:

  • History: a study of the past, enabling the character to explain and analyze the motivation behind social groups.
  • Politics: the practice and theory of motivating the opinions of others so as to master regional government.


See Cleric Sage Abilities