Difference between revisions of "The Church (sage field)"

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[[File:The Church (sage field).jpg|right|560px|thumb]]
 
[[File:The Church (sage field).jpg|right|560px|thumb]]
The '''Church''' is a [[Sage Field|sage field]] available to [[Cleric (class)|clerics]], focusing upon the organisation and political management of the secular religious establishment, apart from its belief systems and supernatural elements. Knowledge and activities relate to governance, oversight, finances and ordinary daily coordination.
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The '''Church''' is a [[Sage Field|sage field]] available to [[Cleric (class)|clerics]], emphasizing the organizational and political intricacies of the religious establishment, distinct from its theological beliefs and spiritual aspects. This field encompasses knowledge and practices related to governance, administration, financial management and routine coordination.
 
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The church, whatever the specific [[Religion|religion]] or region, possesses enormous power over the management and direction of the local realm or state, as the people may be easily motivated and directed by messages passed between clerics and their [[Gods (sage study)|gods]]. Great wealth passes into the church's hands, which may be distributed as the organisation sees fit — supporting wars, rebellions, the settlement of distant lands and the toppling of foreign governments. Those within the power mechanism of the church may wield enormous personal power when acting on the church's behalf — but it must be remembered that gods exist in the game world ... and they are watching.
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Regardless of the specific [[Religion|religion]] or geographical region, the Church often holds significant influence over the governance and direction of local territories or nations. This power stems from the profound impact of religious messages, as followers can be easily guided and inspired by the communications between clerics and deities.  
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Consequently, vast sums of wealth flow into the Church's coffers, granting it the ability to fund a variety of ventures, from wars and rebellions to colonizing new lands and even overthrowing foreign regimes. Those positioned within the Church's hierarchy can exercise considerable authority when representing its interests. However, it's vital to note that in this game world, deities are real entities, and they are ever-watchful of the actions undertaken in their names.
  
  

Revision as of 19:34, 18 October 2023

The Church (sage field).jpg

The Church is a sage field available to clerics, emphasizing the organizational and political intricacies of the religious establishment, distinct from its theological beliefs and spiritual aspects. This field encompasses knowledge and practices related to governance, administration, financial management and routine coordination.

Regardless of the specific religion or geographical region, the Church often holds significant influence over the governance and direction of local territories or nations. This power stems from the profound impact of religious messages, as followers can be easily guided and inspired by the communications between clerics and deities.

Consequently, vast sums of wealth flow into the Church's coffers, granting it the ability to fund a variety of ventures, from wars and rebellions to colonizing new lands and even overthrowing foreign regimes. Those positioned within the Church's hierarchy can exercise considerable authority when representing its interests. However, it's vital to note that in this game world, deities are real entities, and they are ever-watchful of the actions undertaken in their names.


The field includes the following sage studies:

  • History: a study of the past, enabling the character to explain and analyze the motivation behind social groups.
  • Politics: the practice and theory of motivating the opinions of others so as to master regional government.


See Cleric Sage Abilities