Spell Immunity (spell)

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Spell immunity wards off spells of a clerical nature up to 3rd level, so that such has no effect at all for the duration of the spell — including damage done or requirements for saving throws. The recipient must be physically touched and must be of the same religion as the caster.

Spell Immunity
Range touch
Duration 3 rounds per level
Area of Effect 1 creature
Casting Time 2 rounds
Saving Throw none
Level cleric (4th)

The spell includes magic cast by bards, druids, illusionists and mages, if it is also a spell a cleric can cast. The recipient is equally unable to be affected by clerical magics discharged upon his or her self.

Some physical abjurments, such as hold portal, will continue to hold the recipient at bay.