Difference between revisions of "Spear (weapon)"

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Spears may be both used in [[Melee|melee]] or for hurling at an enemy. In either case, it causes 1-6 damage on a hit. It can be thrown with one hand, but in melee it requires both hands. An exception to this is [[Phalanx (sage ability)|phalanx]] training, in which the combatant is trained to use the  spear one handedly while supported by the form of shield.
 
Spears may be both used in [[Melee|melee]] or for hurling at an enemy. In either case, it causes 1-6 damage on a hit. It can be thrown with one hand, but in melee it requires both hands. An exception to this is [[Phalanx (sage ability)|phalanx]] training, in which the combatant is trained to use the  spear one handedly while supported by the form of shield.
  
For game purposes, the spear is limited to a length of 8 feet.  A 7 ft. shaft is judged to be 4 lbs. and 15 oz., with the head weighing 17 oz.  Longer spears, though of the same basic design, are treated as [[Pike (weapon)|pikes]] for combat purposes. Pikes may not be hurled.
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For game purposes, the spear is limited to a length of 8 feet.  A 7 ft. shaft is judged to be 4 lbs. and 15 oz., with the head weighing 17 oz.; though the length of shaft can be adjusted for shorter characters without adjusting the weight of the head.  Longer spears, though of the same basic design, are treated as [[Pike (weapon)|pikes]] for combat purposes. Pikes may not be hurled.
  
 
Spears may also be [[Setting vs. Charge|set vs. charge]]. This requires that the butt of the spear be planted into the ground and held with the foot, before it is met by a charging opponent.  The spearholder automatically gains initiative against the [[Charge on Foot|charger]]; [[Roll to Hit|on a hit]], the spear causes double [[Damage|damage]] against the charger.  This would in turn be increased normally if a [[Critical Hits & Fumbles|critical hit]] occurred.  Once the hit occurs, the spear is considered to be no longer set.  The weapon is not considered set against a non-charging opponent and does not cause double damage in such cases.  
 
Spears may also be [[Setting vs. Charge|set vs. charge]]. This requires that the butt of the spear be planted into the ground and held with the foot, before it is met by a charging opponent.  The spearholder automatically gains initiative against the [[Charge on Foot|charger]]; [[Roll to Hit|on a hit]], the spear causes double [[Damage|damage]] against the charger.  This would in turn be increased normally if a [[Critical Hits & Fumbles|critical hit]] occurred.  Once the hit occurs, the spear is considered to be no longer set.  The weapon is not considered set against a non-charging opponent and does not cause double damage in such cases.  

Revision as of 02:37, 15 July 2020

A weapon with a long wooden shaft and a pointed metal tip, usually of iron or bronze. The shaft may be sharpened to a point and lacking a metal head. The heft and strength of the spear makes it distinct from the javelin, a much lighter weapon designed for hurling.

Spears may be both used in melee or for hurling at an enemy. In either case, it causes 1-6 damage on a hit. It can be thrown with one hand, but in melee it requires both hands. An exception to this is phalanx training, in which the combatant is trained to use the spear one handedly while supported by the form of shield.

For game purposes, the spear is limited to a length of 8 feet. A 7 ft. shaft is judged to be 4 lbs. and 15 oz., with the head weighing 17 oz.; though the length of shaft can be adjusted for shorter characters without adjusting the weight of the head. Longer spears, though of the same basic design, are treated as pikes for combat purposes. Pikes may not be hurled.

Spears may also be set vs. charge. This requires that the butt of the spear be planted into the ground and held with the foot, before it is met by a charging opponent. The spearholder automatically gains initiative against the charger; on a hit, the spear causes double damage against the charger. This would in turn be increased normally if a critical hit occurred. Once the hit occurs, the spear is considered to be no longer set. The weapon is not considered set against a non-charging opponent and does not cause double damage in such cases.


See Weapons List