Difference between revisions of "Speak with Monsters (spell)"

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[[File:Speak with Monster (spell).jpg|right|525px|thumb]]
 
[[File:Speak with Monster (spell).jpg|right|525px|thumb]]
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'''Speak with monsters''' is a spell that allows the caster to communicate with beings possessing an [[Intelligence (ability stat)|intelligence]] of 1 point or more. This enables the caster to ask questions, receive answers, and establish a dialogue, which may include storytelling and mutual respect.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Speak with Monsters
 
| name = Speak with Monsters
 
| range = self
 
| range = self
| duration = 10 rounds per level
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| duration = 10 [[Combat Round|rounds]] per [[Experience Level|level]]
 
| area of effect = 50 ft. circle
 
| area of effect = 50 ft. circle
 
| casting time = 3 rounds
 
| casting time = 3 rounds
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}}
 
}}
  
Empowers the cleric to speak directly with any sort of creature, of any intelligence. The caster is able to ask questions, receive answers and generally be on amicable terms with the monster.
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While the spell is active, monsters within its range are compelled to abstain from combat with the caster and their allies, provided that the caster refrains from initiating an attack. This compulsion does not imply the monster are friendly, but it does force them into a position of negotiation.
  
Note, however, that the monster’s knowledge is limited to what the monster can know, depending upon their intelligence. However, even the stupidest monsters will know of the location of things, as well as things that are dangerous or threatening and things which do, or do not, like the monster and its kind. Greater knowledge will depend on the monster, and what the monster is willing to say.
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Consequently, the caster can address grievances, forge agreements, obtain safe passage through the monster's territory or issue compelling threats, backed by concrete evidence of the party's ability to succeed in a confrontation.
  
Monsters of low or higher intelligence must be influenced as any other creature.
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When engaging in this form of role-play, the DM should adopt a proper perspective for the monster. While there's a potential for dialogue and negotiation, the monster should be as cautious and guarded as any other character in the game world. Even if they possess information, they won't readily offer it. Convincing them will require recognizing and addressing their priorities and concerns. The monster's willingness to cooperate will be contingent upon the caster's ability to persuade them to do so within the context of the game.
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[[Category: Clerical Spells]][[Category: Reviewed]]

Latest revision as of 04:42, 6 October 2023

Speak with Monster (spell).jpg

Speak with monsters is a spell that allows the caster to communicate with beings possessing an intelligence of 1 point or more. This enables the caster to ask questions, receive answers, and establish a dialogue, which may include storytelling and mutual respect.

Speak with Monsters
Range self
Duration 10 rounds per level
Area of Effect 50 ft. circle
Casting Time 3 rounds
Saving Throw none
Level cleric (6th)

While the spell is active, monsters within its range are compelled to abstain from combat with the caster and their allies, provided that the caster refrains from initiating an attack. This compulsion does not imply the monster are friendly, but it does force them into a position of negotiation.

Consequently, the caster can address grievances, forge agreements, obtain safe passage through the monster's territory or issue compelling threats, backed by concrete evidence of the party's ability to succeed in a confrontation.

When engaging in this form of role-play, the DM should adopt a proper perspective for the monster. While there's a potential for dialogue and negotiation, the monster should be as cautious and guarded as any other character in the game world. Even if they possess information, they won't readily offer it. Convincing them will require recognizing and addressing their priorities and concerns. The monster's willingness to cooperate will be contingent upon the caster's ability to persuade them to do so within the context of the game.