Sneeze (cantrip)

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Sneeze
Range 10 ft.; see text
Duration 1 round
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip


Causes the recipient to sneeze uncontrollably, in a fit that lasts one round, unless a saving throw negates the cantrip. While affected, the recipient will be unable to take any action. Combatants attacking the creature will gain +4 on their to hit rolls.

If a creature has contracted a cold or sinus infection in the previous 24 hours, the cantrip may be an effective cure, clearing the nasal passages and helping the body eliminate the malady. There is a 50% chance that the bout of sneezing will end a cold in its tracks.

The cantrip has no effect on creatures other than humanoids.

See Person-affecting Cantrips