Difference between revisions of "Slime Moulds (sage study)"

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'''Slime Moulds''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Animal Life (sage field)|Animal Life]], describing a collection of monsters and creatures that fit into three large categories: [[Slimes & Moulds|slimes & moulds]], which spread outwards from a source, producing a large bulk that will 'grow' over floors, walls and ceilings, typically in subterranean locations; [[Metamorphs|metamorphs]], capable of some mobility, comprised of tiny creatures that will reform themselves into solid shapes or 'limbs' in order to attack and consume prey; and [[Puddings, Oozes & Jellies|puddings, oozes & jellies]], that do not harden their bodies (ranging from semi-liquid to gelatinous), attacking prey by producing enzymes or acids that consumes flesh and other materials, among other effects.
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[[File:Slime Moulds (sage study).jpg|right|560px|thumb]]
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'''Slime Moulds''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Animal Life (sage field)|Animal Life]], delving into a diverse assembly of monstrous entities and organisms.  Through observation and research, the player character is granted a rich understanding of their ecosystems and natures, edpecially in telling one from another.
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Slime moulds are but one of three primary groups, but all are accounted for in the study: 
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: '''Slimes and moulds:''' these life forms exhibit a remarkable tendency to spread outwards like a growing thing, progressively expanding across various surfaces such as floors, walls, and even ceilings.  Their preferred habitats predominantly lie beneath the earth's surface, typically in subterranean realms.  Examples include [[Brown Mould|brown]] and [[Yellow Mould|yellow mould]], [[Gas Spore|gas spores]] and [[Green Slime|green slime]].
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: '''Metamorphs:''' these are diminutive creatures adept at transforming themselves into coherent forms or appendages, a skill they utilize both for offensive actions and the consumption of prey. Their agility and adaptability enable them to change their shape to [[Surprise (combat)|surprise]] and seize their quarry.  Examples include the [[Mimic|mimic]] and [[Yellow Pool|yellow pool]].
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: '''Puddings, oozes and jellies:''' the most prolific group, these entities maintain their bodies in a perpetually malleable state, spanning a spectrum that extends from semi-liquid to gelatinous. Their predatory strategy centers on the production of potent enzymes and corrosive acids, which serve to dissolve and assimilate the flesh and various materials of their chosen targets, among other detrimental effects.  Examples include [[Black Pudding|black]] and [[White Pudding|white puddings]], [[Ochre Jelly|ochre jellies]], [[Grey Ooze|grey ooze]], [[Gelatinous Cube|gelatinous cube]] and the [[Stunjelly|stunjelly]].
  
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Many of these creatures exist due to humanoid actions, being accidentally or deliberately created in laboratories and thereafter proliferating.  One encouragement has been the dust that's created through the extraction of ore; this represents a valuable source of sustenance for many of these creatures, much like a natural offal.  Occasionally, when a mine has been sealed and untouched for approximately half a century, the resultant populations of these things act like a flood on the surrounding wilderness when the mine is opened.
  
The origin of many creatures is related to humanoid activities. With old mines; the manner of extraction of ore from rock creates dust, grit and slag, which is a sort of offal for jellies, puddings and oozes. Once a mine has been closed for fifty years or so, these creatures will emerge from the muck, born from it, then continue to feed until the natural diminishing food supply for them runs out ... which can take a millennium or so.
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Slime moulds have no intelligence, existing in a constant search for nourishment, persisting until everything in their environment has been consumed.  They tend to reproduce through fission, splitting apart into two, four or eight smaller versions of themselves.  Some examples have been estimated to have lived for more than a millennia.
  
 
== Sage Abilities ==
 
== Sage Abilities ==
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The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status.
  
 
=== Amateur Status ===
 
=== Amateur Status ===
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:* '''[[Detect Slime (sage ability)|Detect Slime]]''': improves forewarning through scent recognition of puddings, oozes and jellies before they approach.
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:* '''[[Identify Slime (sage ability)|Identify Slime]]''': allows distinction between different forms (jelly, ooze, slime, etc.) and species, enabling knowledge of the danger presented.
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=== Authority Status ===
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:* '''[[Slag Farmer (sage ability|Slag Farmer]]''': collect materials from areas of subterranean construction to create an odourous lure that attracts moving slime.
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:* '''[[Slime Scholar (sage ability)|Slime Scholar]]''': provides complete details surrounding methods of attack and vulnerabilities of slime moulds and other like creatures.
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:* '''[[Detect Metamorph (sage ability)|Detect Metamorph]]''': upon coming within 60 ft. of a metamorph, the character is able to recognise that its presence with a 3 in 6 chance.
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=== Expert Status ===
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:* '''[[Muck Recepticle (sage ability)|Muck Receptacle]]''': create a transparent material that can be fabricated into jars and cages to contain slime moulds and other creatures for experimentation and safety.
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:* '''[[Pudding Alchemist (sage ability)|Pudding Alchemist]]''': Brew [[Potion|potions]] and gooey elixirs from pudding and jelly materials.
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:* '''[[Reanimate Muck (sage ability)|Reanimate Muck]]''': Restore life to a collected mass of material from dead slimes and other like substances.
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:* '''[[Slime's Embrace (sage ability)|Slime's Embrace]]''': reduces the effects of any attack from one of these creatures by 50%.
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=== Sage Status ===
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:* '''[[Ectoplasmic Fusion (sage ability)|Ectoplasmic Fusion]]''': allows the character to briefly and safely merge with a slime, jelly, ooze or pudding in order to subsume the creature's abilities and natural resistances for a brief time period.
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:* '''[[Ward Slime (sage ability)|Ward Slime]]''': produce the necessary sounds and movements that cause slime moulds and other like creatures to keep their distance.
  
* '''[[Detect Slime (sage ability)|Detect Slime]]''': improves forewarning through scent recognition of puddings, oozes and jellies when they approach.
 
* '''[[Identify Slime (sage ability)|Identify Slime]]''': allows distinction between different forms (jelly, ooze, slime, etc.) and species, enabling knowledge of the danger presented.
 
  
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See [[Druid Sage Abilities, Studies & Fields]]
  
See [[Druid Sage Abilities]]
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[[Category: Reviewed]]

Latest revision as of 21:19, 18 October 2023

Slime Moulds (sage study).jpg

Slime Moulds is a sage study in the field of Animal Life, delving into a diverse assembly of monstrous entities and organisms. Through observation and research, the player character is granted a rich understanding of their ecosystems and natures, edpecially in telling one from another.

Slime moulds are but one of three primary groups, but all are accounted for in the study:

Slimes and moulds: these life forms exhibit a remarkable tendency to spread outwards like a growing thing, progressively expanding across various surfaces such as floors, walls, and even ceilings. Their preferred habitats predominantly lie beneath the earth's surface, typically in subterranean realms. Examples include brown and yellow mould, gas spores and green slime.
Metamorphs: these are diminutive creatures adept at transforming themselves into coherent forms or appendages, a skill they utilize both for offensive actions and the consumption of prey. Their agility and adaptability enable them to change their shape to surprise and seize their quarry. Examples include the mimic and yellow pool.
Puddings, oozes and jellies: the most prolific group, these entities maintain their bodies in a perpetually malleable state, spanning a spectrum that extends from semi-liquid to gelatinous. Their predatory strategy centers on the production of potent enzymes and corrosive acids, which serve to dissolve and assimilate the flesh and various materials of their chosen targets, among other detrimental effects. Examples include black and white puddings, ochre jellies, grey ooze, gelatinous cube and the stunjelly.

Many of these creatures exist due to humanoid actions, being accidentally or deliberately created in laboratories and thereafter proliferating. One encouragement has been the dust that's created through the extraction of ore; this represents a valuable source of sustenance for many of these creatures, much like a natural offal. Occasionally, when a mine has been sealed and untouched for approximately half a century, the resultant populations of these things act like a flood on the surrounding wilderness when the mine is opened.

Slime moulds have no intelligence, existing in a constant search for nourishment, persisting until everything in their environment has been consumed. They tend to reproduce through fission, splitting apart into two, four or eight smaller versions of themselves. Some examples have been estimated to have lived for more than a millennia.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Detect Slime: improves forewarning through scent recognition of puddings, oozes and jellies before they approach.
  • Identify Slime: allows distinction between different forms (jelly, ooze, slime, etc.) and species, enabling knowledge of the danger presented.

Authority Status

  • Slag Farmer: collect materials from areas of subterranean construction to create an odourous lure that attracts moving slime.
  • Slime Scholar: provides complete details surrounding methods of attack and vulnerabilities of slime moulds and other like creatures.
  • Detect Metamorph: upon coming within 60 ft. of a metamorph, the character is able to recognise that its presence with a 3 in 6 chance.

Expert Status

  • Muck Receptacle: create a transparent material that can be fabricated into jars and cages to contain slime moulds and other creatures for experimentation and safety.
  • Reanimate Muck: Restore life to a collected mass of material from dead slimes and other like substances.
  • Slime's Embrace: reduces the effects of any attack from one of these creatures by 50%.

Sage Status

  • Ectoplasmic Fusion: allows the character to briefly and safely merge with a slime, jelly, ooze or pudding in order to subsume the creature's abilities and natural resistances for a brief time period.
  • Ward Slime: produce the necessary sounds and movements that cause slime moulds and other like creatures to keep their distance.


See Druid Sage Abilities, Studies & Fields