Difference between revisions of "Senses I (sage ability)"

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[[File:Senses I (sage ability).jpg|right|490px|thumb]]
 
[[File:Senses I (sage ability).jpg|right|490px|thumb]]
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'''Senses I''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] that provides the character with an heightened degree of awareness relating to his or her five senses: sight, hearing, touch, smell and taste.  This translates to a +1 bonus on all rolls relating to these senses.  Some of these are listed below ... but the list is by no means complete, and will need to updated as other appropriate circumstances for this benefit are identified.
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==== Sight ====
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: When firing a [[Missile Weapons|missile weapon]] at any target equal to or beyond 20 [[Combat Hex|combat hexes]], a +1 bonus [[Roll to Hit|to hit]] is applied to the character's [[Attacking in Combat|attack]] die.
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Indicates a level of awareness slightly above others, giving the benefit of a +1 bonus when operating in various situations, described below. The list is, at this time, by no means complete; other possibilities may present themselves after a period of game play.
 
 
:*In conditions where [[Illumination|illumination]] is limited, the character's sight would reduce penalties by 1 point.
 
:*In conditions where [[Illumination|illumination]] is limited, the character's sight would reduce penalties by 1 point.
 
:*Prior to drinking an ingested poison, the character is entitled to a saving throw against poison at +1.
 
:*Prior to drinking an ingested poison, the character is entitled to a saving throw against poison at +1.
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See [[Heightened Senses (sage study)|Heightened Senses]]
 
See [[Heightened Senses (sage study)|Heightened Senses]]
 
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Revision as of 23:59, 8 December 2021

Senses I (sage ability).jpg

Senses I is an amateur-status sage ability that provides the character with an heightened degree of awareness relating to his or her five senses: sight, hearing, touch, smell and taste. This translates to a +1 bonus on all rolls relating to these senses. Some of these are listed below ... but the list is by no means complete, and will need to updated as other appropriate circumstances for this benefit are identified.

Sight

When firing a missile weapon at any target equal to or beyond 20 combat hexes, a +1 bonus to hit is applied to the character's attack die.


  • In conditions where illumination is limited, the character's sight would reduce penalties by 1 point.
  • Prior to drinking an ingested poison, the character is entitled to a saving throw against poison at +1.
  • When there is a danger in setting off a trap, the character gains +1 to wisdom checks (but not dexterity).
  • When encountering areas where the odour within the setting would be extraordinary (defecation, a dead body, sulphur, a skunk, etcetera), the character should be able to detect the odour easily at a distance of 11 to 18 hexes (10 +1d8).



See Heightened Senses