Difference between revisions of "Scouting (sage study)"

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== Expert ==
 
== Expert ==
 
    
 
    
: Avoid Encounter: enables avoidance of dangerous creatures or monsters that are sensed to be active in the vicinity.
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: [[Avoid Encounter (sage ability)|Avoid Encounter]]: enables avoidance of dangerous creatures or monsters that are sensed to be active in the vicinity.
 +
: [[Earth Hearing (sage ability)|Earth Hearing]]: the ability to track by hearing a distant quarry's footfalls through the earth.

Revision as of 05:23, 3 July 2022

Scouting is a sage study in the field of Wilderland, which offers a set of survival and orientation skills that ensure survival in the wild, ensuring a goodly supply of food, water, shelter and protection, whatever the landscape or weather.

Amateur

Evasion: describes skills at avoiding detection in the wild by most onlookers.
Fishing: describes the angling skill of catching fish with a line or net.
Foraging: improved ability to find vegetables, roots, fruits and nuts in a wilderness environment.
Hunting: locating, tracking and successfully bringing down small game in order to serve as a food supply.
Pathfinding I: improve distance covered when crossing untracked wilderness.
Tracking: locating creatures and animals that move in the wild according to the trail they leave behind.

Authority

Camouflage: the ability to proficiently camouflage the body.
Counter-Tracking: an advanced form of evasion, allowing a possibility of shaking off a tracker.
Make Fire: the ability to produce fire using only dry tinder and friction.
Pathfinding II: improves the safety of the ranger and others when crossing the wilderness.
Sheltering: chooses the best place to rest and avoid the elements.
Water Discipline: gives experience in knowing when to drink in order to avoid dehydration.

Expert

Avoid Encounter: enables avoidance of dangerous creatures or monsters that are sensed to be active in the vicinity.
Earth Hearing: the ability to track by hearing a distant quarry's footfalls through the earth.