Difference between revisions of "Religious History (sage ability)"

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'''Religious history''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] that gives knowledge of religion's influence over world history, enabling the character to understand the waxing and waning of religious forces that have battled for the souls of the world's inhabitants.  The ability gives special, detailed knowledge of the character's chosen religion, but also provides an overview — and appreciation — for other religions as well.
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'''Religious history''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[History (sage study)|History]] that gives knowledge of religion's influence over world history.  This enables the character to understand the comparative power of religious forces battling for the souls of the world's inhabitants.  The ability gives special, detailed knowledge of the character's chosen religion, but also provides an overview — and appreciation — for other religions as well.
  
The study also focuses upon the rise and fall of theological beliefs, both as whole religions and as blasphemies within a given religion.  More than anyone, the character has a clear understanding of the dangers presented by new religious ideas — that is, how they fracture the beliefs of followers and spawn heretical factionalism.  This knowledge can serve as a powerful justification for the eradication of blasphemers, the burning of heretics and the constant need for crusades against non-believers ... all the more because of the character's understanding of why these alternatives are so compelling.
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The ability also gives knowledge of the religion's triumphs and blasphemies.  More than anyone, the character has a clear understanding of the dangers presented by new religious ideas — how they fracture the beliefs of followers and spawn heretical factionalism.  Knowing this can serve as a powerful justification for eradicating blasphemers, burning heretics and crusades against non-believers.
  
 
== Benefits ==
 
== Benefits ==
While seemingly impractical for traditional adventuring D&D characters, the perspective supplied provides the character a form of defensive, reasoning cynicism.  This translates as a '''+1 saving throw''' versus clerical spells and other religious magic.
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This perspective provides the character with a defensive, reasoning cynicism, regarding their religionActs of cruelty are "necessary."  True belief is "necessary."  In support of this, the sage ability grants a '''+1 saving throw versus clerical spells''' and other forms of religious magic.
  
Additionally, because the character has the potential to understand what's being seen, visits to [[Great Religious Sites|great religious sites]] based upon any religion will automatically increase the character's [[Experience (X.P.)|experience]] by +2%, once per site per lifetimeFurthermore, any and all experience gained over the next month will be adjusted by +3%, as the character's purpose and direction has been inspired by the visit.  Multiple visits to multiple sites are not cumulative, so a character would do best to space these [[Pilgrimage|pilgrimages]] apart accordingly.
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Additionally, because the character understands the importance of great works to religious fervor, a visit to an awe-inspiring [[Great Religious Sites|religious site]] related to the character's religion provides a flat, one-time increase in the character's [[Experience (X.P.)|experience]] by +2%.  For example, a Catholic character with 20,000 X.P. would gain 400 more simply by looking upon the Sistine Chapel.
  
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Furthermore, any and all experience gained over the next month is adjusted by +3%, due to the inspiration of having visited the religious site.  Multiple visits to multiple sites are not cumulative, however.  Character should take care to space these [[Pilgrimage|pilgrimages]] apart accordingly.
  
See [[History (sage study)|History]]
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[[Category: Sage Abilities]][[Category: Don't Review until 2024]]
 
 
[[Category: Sage Abilities]][[Category: Don't Review until 2022]]
 

Latest revision as of 17:50, 26 February 2023

Religious History (sage ability).jpg

Religious history is an amateur-status sage ability in the study of History that gives knowledge of religion's influence over world history. This enables the character to understand the comparative power of religious forces battling for the souls of the world's inhabitants. The ability gives special, detailed knowledge of the character's chosen religion, but also provides an overview — and appreciation — for other religions as well.

The ability also gives knowledge of the religion's triumphs and blasphemies. More than anyone, the character has a clear understanding of the dangers presented by new religious ideas — how they fracture the beliefs of followers and spawn heretical factionalism. Knowing this can serve as a powerful justification for eradicating blasphemers, burning heretics and crusades against non-believers.

Benefits

This perspective provides the character with a defensive, reasoning cynicism, regarding their religion. Acts of cruelty are "necessary." True belief is "necessary." In support of this, the sage ability grants a +1 saving throw versus clerical spells and other forms of religious magic.

Additionally, because the character understands the importance of great works to religious fervor, a visit to an awe-inspiring religious site related to the character's religion provides a flat, one-time increase in the character's experience by +2%. For example, a Catholic character with 20,000 X.P. would gain 400 more simply by looking upon the Sistine Chapel.

Furthermore, any and all experience gained over the next month is adjusted by +3%, due to the inspiration of having visited the religious site. Multiple visits to multiple sites are not cumulative, however. Character should take care to space these pilgrimages apart accordingly.