Rattle (cantrip)

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Rattle is a cantrip that conjures a sequence of sharp knocking sounds, mirroring the irregular strikes and shakes of items, reminiscent of a chain unwinding or dice rattling in a cup. Frequently associated with the description of animated skeletons' bones as "rattling," this distinct sound often comes to mind when experiencing the dweomer's effects.

Rattle
Range 30 ft.
Duration 2 rounds; see text
Area of Effect 10 ft. circle, or up to 1 object
Casting Time 2 action points
Saving Throw negates
Level cantrip


On account of the last, the cantrip causes a shiver of fear to take hold of one recipient, who will be the only one to hear the produced sound. The effect is so powerful that, unless a saving throw is made, the individual will be put off kilter, lowering their armour class by 4 points. This effect lasts for one full round of combat. Creatures that have an intelligence less than 5 aren't affected by the cantrip.

The cantrip can also be used to permanently cause the wheel of a cart or wagon to rattle as the vehicle moves along. This has a 2 in 3 chance of causing the wagon's drive to stop and investigate, creating an opportunity for ambush. The rattling sound can be cured with 8 ounces of lubricant.


See Haunting Sound Cantrips