Difference between revisions of "Mite"

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[[File:Mite_image.jpg|320px|left]]
 
[[File:Mite_image.jpg|320px|left]]
 
{{Bestiarychart
 
{{Bestiarychart
| name = Ghast
+
| name = Mite
| species = undead
+
| species = faerie
| noapp = 1–6
+
| noapp = 6-24
 
| behaviour = resentful
 
| behaviour = resentful
| range = [[Ruin (range)|ruin]], [[Subterranean (range)|subterranean]]
+
| range = [[Subterranean (range)|subterranean]], [[Urban|urban]]
| size = 4 to 6 ft. tall
+
| size = 2 ft. tall
| weight = 135 lbs.
+
| weight = 10 lbs.
| int = 2
+
| int = 12 to 14
| AC = 4
+
| AC = 5
| HD = 4
+
| HD = 2
 
| AP = 5
 
| AP = 5
| stride = 4
+
| stride = 8
| THAC0 = 18
+
| THAC0 = 20
| hpdie = d6
+
| hpdie = d2
| attack = claw/claw & bite
+
| attack = by weapon type
| dmg = 1–4/1–4 & 1–8
+
| dmg = 1–3
| special = [[Carrion Stench|carrion stench]], immune to [[Sleep (spell)|sleep]], [[Charm Person (spell)|charm]], and [[Protection from Malevolence (spell)|protection from malevolence]], [[Paralysation|paralysation]]
+
| special = [[Poison|sleep poison]], [[Stealth (sage ability)|stealth]]
 
}}
 
}}
  
These small creatures are not a race unto themselves, but rather grotesque, spiritually poisoned sprites that have become consumed by their baleful vices and compulsions. Hating other sprites and themselves, their obsession with malevolence has mutated their minds and their bodies. Malignant and cruel, sometimes in pairs or threesomes, these creatures steal away from the sun, seeking dark places and victims for themselves.
+
'''Mites''' are not a race unto themselves, but are are grotesque, spiritually poisoned [[Sprite|sprites]] consumed with baleful vice and malevolent compulsions. These creatures hate the light and seek to dwell in dark, underground sewers and dungeons, where they can be near those they wish to hurt.  They hate other sprites as well as themselves.  Their minds have been twisted with malignance and a desire to perpetrate cruelty, while having little love for existence; a sprite would rather die causing pain to another than to preserve its own life ... though it does desire to cause the most pain possible before shuffling off its coil.
  
Mites are very clever and will hone themselves as [[Thief (class)|thieves]], rising as high as 5th level. They specialize in [[Thief Sage Abilities|skulduggery]] and especially in [[Setting & Removing Traps (sage study)|setting and removing traps]]. Though small, they will arrange trap doors and sliding chutes intended to imprison their victims in small traps, where they can be patiently [[Poison (substance)|poisoned]], starved or bled to death. Mites prefer the taste of larger humanoids, disdaining the taste of other food and particular of good faeries. The more disdainful the humanoid, the better the flesh tastes to a mite.
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== Origin ==
 +
It is legend that sprites seek to rid the world of evil persons, which relies upon their ability to distinguish evil from good.  On occasion, a small group of sprites will error in this racial quest — and though they will seek to make amends, the knowledge of their error will prey upon their conscience.  Further chance errors will set these sprites upon the road to corruption.  As they begin to hate themselves, they brood, transforming themselves as a group, day by day, into mites. These new mites will separate from their own kind and form a "nest" ... where their malevolence will grow. In a year or two, they will begin to see the evil in every creature, just as they see it in their own hearts, and begin to hate every thinking creature, everywhere.
  
The bite of a mite is toxic and has the potential to impart some of the mite's malefic nature to the subject in the form of a [[Remove Curse (spell)|curse]]. Any who are bitten must make a [[Saving Throws|saving throw]] against magic, receiving a +1 bonus for every point of [[Wisdom (ability stat)|wisdom]] above 12. Once cursed, victims will be apparently unaffected, but will immediately refuse to harm any mite, or prevent a mite from taking action. Until the curse is lifted, the victim will be unable to cease defending the mite or flee until reduced to less than 20% of their hit pointsWhereupon they will return to normal, until meeting another mite.  This curse will persist even after the originating mite is dead, as a part of the mite's will lives on in the victim.
+
Sprites know of this danger, and see to protect themselves from it; more than anyone, they will seek to find mite lairs and bring peace to their lost brethren — though this can be managed only by deathThere have been many small wars fought in tiny underground realms between mites and sprites, and the latter do not always triumph.
  
Mites will often create complex tunnels near potential victims, with these passages being as small as four inches in diameter. Mites are particularly fond of targeting isolated farms, waiting for their chance to kill off members of the humanoid family one by one, often succeeding in doing so without alerting the residents.
 
 
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See [[Bestiary]]
 
See [[Bestiary]]

Revision as of 15:48, 3 April 2021

Mite
Species faerie
No. Appearing 6-24
Behaviour resentful
Range subterranean, urban
Size 2 ft. tall
Weight 10 lbs.
Intelligence 12 to 14
Armour Class 5
Hit Dice 2
Action Points 5
Max. Stride 8
THAC0 20
Hp/Die d2
Attack Forms by weapon type
Damage 1–3
Special Attacks sleep poison, stealth

Mites are not a race unto themselves, but are are grotesque, spiritually poisoned sprites consumed with baleful vice and malevolent compulsions. These creatures hate the light and seek to dwell in dark, underground sewers and dungeons, where they can be near those they wish to hurt. They hate other sprites as well as themselves. Their minds have been twisted with malignance and a desire to perpetrate cruelty, while having little love for existence; a sprite would rather die causing pain to another than to preserve its own life ... though it does desire to cause the most pain possible before shuffling off its coil.

Origin

It is legend that sprites seek to rid the world of evil persons, which relies upon their ability to distinguish evil from good. On occasion, a small group of sprites will error in this racial quest — and though they will seek to make amends, the knowledge of their error will prey upon their conscience. Further chance errors will set these sprites upon the road to corruption. As they begin to hate themselves, they brood, transforming themselves as a group, day by day, into mites. These new mites will separate from their own kind and form a "nest" ... where their malevolence will grow. In a year or two, they will begin to see the evil in every creature, just as they see it in their own hearts, and begin to hate every thinking creature, everywhere.

Sprites know of this danger, and see to protect themselves from it; more than anyone, they will seek to find mite lairs and bring peace to their lost brethren — though this can be managed only by death. There have been many small wars fought in tiny underground realms between mites and sprites, and the latter do not always triumph.



See Bestiary