Mirage (cantrip)

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Mirage creates the appearance of an object, so that it appears in the distance as no larger than the span of one's outreached hand. This image must appear to be fixed, or static, upon the world's surface.

Mirage
Range sight
Duration special
Area of Effect see below
Casting Time 2 action points
Saving Throw none
Level cantrip

Therefore, an object cannot be depicted floating in the sky; nor can the mirage be a moving creature. However, what's depicted can be a natural or large constructed feature: a lake, oasis, city, castle, tower and so on. The depicted object's size enables it to appear quite close; a gatehouse at a distance of a mere hundred yards would be about the size of one's hand.

Creatures who attempt to move towards the object will find that it continues to hold its presence until they are closer to the object than to the illusionist, in which case the object will vanish.

The duration will last so long as the caster concentrates—and though creatures closer to the object may see that it is false, creatures closer to the illusionist will continue to see it so long as the caster continues to concentrate.

Creatures well versed with the area are entitled to a saving throw at +4, a success indicating they know the image is an illusion.


See Illusionary Cantrips