Legerdemain Cantrips

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The cantrips below are presented in a uniform format, comprising key details that outline each cantrip's limitations. These particulars include the cantrip's range, specifying the maximum distance it can affect; its duration, indicating how long the cantrips effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells how quickly the cantrip the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the cantrip's effects and the consequences thereof; and a brief description summarizing the cantrip's magical attributes.

Should you seek more comprehensive information about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
distract 10 ft. 1 round 25 ft. circle 2 AP negates Compels others to look at a given place
furnish 10 ft. special 1 furnishing 1 round none Creates furniture for the caster's use
hide touch 5 rounds 1 object* 1 AP none Conceals objects that appear of a size
palm touch* 5 rounds 1 object 1 AP none Swipes and conceals a small object
pottery 10 ft. special 1 object 1 round none Creates pottery for the caster's use
present 5 ft. 1 AP 1 object 2 AP none Fetches objects to the caster's hand
thingamajig 10 ft. special 1 object 1 round none Creates tools for the caster's use
woodcraft 10 ft. special 1 object 1 round none Creates wooden articles for the caster's use


See Also:
Illusionist (class)
Illusionary Cantrip Tables
Mage (class)
Magical Cantrip Tables