Difference between revisions of "Interposing Aura (sage ability)"

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'''Interposing Aura''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage|study]] of the [[Way of the Dragon (sage study)|Way of the Dragon]] that allows its practitioners to erect a mystical barrier between them and their foes, negating any offensive actions across two sides of a combat hex.  While the barrier remains unseen, it has the power to befuddle adversaries. They find themselves irresistibly drawn to maneuver around the aura before launching an attack, believing it to be the only logical course of action.
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'''Interposing Aura''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage|study]] of the [[Way of the Dragon (sage study)|Way of the Dragon]] that allows its practitioners to erect a mystical barrier between them and their foes, negating any offensive actions across two sides of a combat hex.  While the barrier remains unseen, it has the power to befuddle adversaries. They find themselves irresistibly drawn to maneuver around the aura before launching an attack, believing it to be a logical course of action.
[[File:Interposing aura.png|left|250px|]]
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[[File:Interposing aura.png|left|210px|]]
 
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The image gives an example of the interposition, with the aura barrier shielding the character.  Hex sides are not required to be contiguous, allowing for strategic versatility.  The defense remains in place as long as the combatant holds his or her position.  [[Missile Weapons|Missile weapon]] attacks and magic use is not prevented.  If the character is stunned and knocked out of the hex, this is sufficient to break the aura's power.
  
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The aura can be created again if the character remains in one place for five full rounds.  Note that if he or she were to stand fast in a narrow corridor, or upon a narrow [[Bridge|bridge]], they could sap an enemy's will to engage the character in melee.  Witnesses would fear doing so — but rationally, missile attacks would be made to force the defending character to give ground.
  
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All creatures with an intelligence greater than zero are affected.  The aura cannot protect attacks made from above.  Another character with the sage ability is unaffected by the aura.
  
  
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See [[Monk Sage Abilities]]
  
 
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[[Category: Sage Abilities]][[Category: Reviewed]]
 
 
 
 
 
 
 
 
 
 
 
 
In game terms, this translates as closing off two sides of a combat hex, as shown in the image; the two sides chosen need not be adjacent.  To evoke the aura, the character must spend one full round in meditation; this meditation has similarities to [[Spellcasting|spellcasting]], except that to break the character's concentration requires [[Damage (hit points)|damage]], and that a successful meditation can be attempted as often as desired.  The character can take no other action during this meditation.
 
 
 
Once evoked, the aura will remain, so long as the character does not leave the hex; a [[Stun Lock|stun lock]] that knocks the character out of the hex would be sufficient.  Once in place, neither enemies nor allies will feel able to attack in [[Melee|melee]] through the aura — that is, hand-to-hand.  [[Missile Weapons|Missile weapons]] attacks and magic use is not prevented.  Though it is possible for the character to attack through this barrier, doing so will dispel the aura until it can be evoked again. 
 
 
 
The aura does not conceal the character's presence or restrain enemies from moving to a place where they feel able to attack.  The aura merely conveys a strong conviction that the character is impregnable upon any point where the aura is in place.
 
 
 
Take note that if the prepared character were to stand fast in a narrow corridor, or upon a [[Bridge|bridge]], they could deny an enemy the will to advance directly; however, an enemy would only choose to attack with missile weapons, no doubt forcing the character to give ground.
 
 
 
The aura will affect creatures, regardless of size or intelligence.  The aura will not prevent attacks from above.  Another character with the sage ability will be able to ignore the aura.
 
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See [[Way of the Dragon (sage study)|Way of the Dragon]]
 

Latest revision as of 01:49, 29 October 2023

Interposing Aura (sage ability).jpg

Interposing Aura is an amateur-status sage ability in the study of the Way of the Dragon that allows its practitioners to erect a mystical barrier between them and their foes, negating any offensive actions across two sides of a combat hex. While the barrier remains unseen, it has the power to befuddle adversaries. They find themselves irresistibly drawn to maneuver around the aura before launching an attack, believing it to be a logical course of action.

Interposing aura.png

The image gives an example of the interposition, with the aura barrier shielding the character. Hex sides are not required to be contiguous, allowing for strategic versatility. The defense remains in place as long as the combatant holds his or her position. Missile weapon attacks and magic use is not prevented. If the character is stunned and knocked out of the hex, this is sufficient to break the aura's power.

The aura can be created again if the character remains in one place for five full rounds. Note that if he or she were to stand fast in a narrow corridor, or upon a narrow bridge, they could sap an enemy's will to engage the character in melee. Witnesses would fear doing so — but rationally, missile attacks would be made to force the defending character to give ground.

All creatures with an intelligence greater than zero are affected. The aura cannot protect attacks made from above. Another character with the sage ability is unaffected by the aura.


See Monk Sage Abilities