Difference between revisions of "Horse Physiology (sage ability)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
A limited skill relating to [[Animal Physiology (sage study)|animal physiology]], allowing for the maintenance and restoration of health in horses. This includes treating illness and preventing the effects of poison and magical attacks. Physiology in terms of the game should be treated as more of an art than a science, since even by the middle of the 17th century, many veterinary practices continued to be traditional rather than the result of experimentation or examination.
+
'''Horse Physiology''' is an authority status [[Sage Ability|sage ability]] similar to the [[Sage Study|study]] [[Animal Physiology (sage study)|animal physiology]], except that it only allow for the '''maintenance and restoration of health''' in horses. The character is gifted with knowledge in the following:
  
Each part of the skill describes a useful procedure, developed chiefly by horse breeders who did not have easy access to spells and magical cures. It should be noted that while in the real world, bloodletting is a practice that offers little aid, in D&D this practice can easily be reimagined as something effective in the treatment of animals injured in peculiar ways. This is in no way less credible than the game's invention of magic.
+
:* '''Aid rest''': improves the [[Healing|restoration]] of hit points lost to horses that have [[Rest (healing)|rested]]. Up to one horse can be aided per 5 knowledge points possessed by the character. Thus a character with 37 points could help up to 7 horses. Each horse attended with this skill will heal as though possessing 2 [[Hit Dice|hit dice]] higher, with an increase of 2 additional hit points healed per day of rest.
 +
:* '''Binding the wounds''' of a horse more efficiently; if the binding is done carefully, in three rounds, the character can restore 1 hit point of damage that was caused by the wound before binding.
 +
:* '''Diagnose & treat horse-borne diseases'''.
 +
:* '''Limbering a horse''' after it has become physically exhausted. This includes doubling the horse's die, intermittently rubbing its muscles over a 24-hour period and treating the horses' tendons over that time.
  
A character with this knowledge is able to do the following:
+
These skills cannot be applied to animals or humanoids other than horses, though they resemble sage abilities related to animal physiology.  To some extent the character can apply their horse-knowledge to [[Centaur|centaurs]], [[Hippocampus|hippocampi]], [[Hippogriff|hippogriffs]] and [[Pegasus|pegasi]].
:* Improve the [[Healing|restoration]] of hit points lost to horses that have [[Rest (healing)|rested]]. Up to one horse can be aided per 5 knowledge points possessed by the character. Thus a character with 37 points could help up to 7 horses. Each horse attended with this skill will heal as though possessing 2 [[Hit Dice|hit dice]] higher, with an increase of 2 additional hit points healed per day of rest.
+
 
:* The character is able to [[Binding Wounds (sage ability)|bind a horse's wounds]] more efficiently; if the binding is done carefully, in three rounds, the character can restore 1 hit point of damage that was caused by the wound before binding.
+
Horse doctoring should be treated as more of an art than a science, given that veterinary practices of the 17th century would reflect traditional practices rather than the experimentation and examination of later centuries. In some ways, understanding has been expanded through [[Druid (class)|druidic]] practices, which would have been part of training for those [[Character Class|classes]] who have acquired the sage ability. We may freely imagine that persons in this environment have fantastical knowledge that would permit excellent treatment of these animals.
:* [[Diagnose & Treat Farmyard Disease (sage ability)|Diagnose & treat a farmyard disease]]. The character will only have knowledge of treatment and diseases that affect horses.
 
:* Proper knowledge of restoring a horse that has not been properly limbered after it has become physically exhausted, a curative process of doubling the horse's diet and rubbing the horse's muscles/treating the horse's tendons for a 24 hour period.
 
  
  
 
See [[Horseback Riding (sage study)|Horseback Riding]]
 
See [[Horseback Riding (sage study)|Horseback Riding]]
  
[[Category: Lacks Image]]
+
[[Category: Can't Locate Image]]

Revision as of 04:16, 20 September 2020

Horse Physiology is an authority status sage ability similar to the study animal physiology, except that it only allow for the maintenance and restoration of health in horses. The character is gifted with knowledge in the following:

  • Aid rest: improves the restoration of hit points lost to horses that have rested. Up to one horse can be aided per 5 knowledge points possessed by the character. Thus a character with 37 points could help up to 7 horses. Each horse attended with this skill will heal as though possessing 2 hit dice higher, with an increase of 2 additional hit points healed per day of rest.
  • Binding the wounds of a horse more efficiently; if the binding is done carefully, in three rounds, the character can restore 1 hit point of damage that was caused by the wound before binding.
  • Diagnose & treat horse-borne diseases.
  • Limbering a horse after it has become physically exhausted. This includes doubling the horse's die, intermittently rubbing its muscles over a 24-hour period and treating the horses' tendons over that time.

These skills cannot be applied to animals or humanoids other than horses, though they resemble sage abilities related to animal physiology. To some extent the character can apply their horse-knowledge to centaurs, hippocampi, hippogriffs and pegasi.

Horse doctoring should be treated as more of an art than a science, given that veterinary practices of the 17th century would reflect traditional practices rather than the experimentation and examination of later centuries. In some ways, understanding has been expanded through druidic practices, which would have been part of training for those classes who have acquired the sage ability. We may freely imagine that persons in this environment have fantastical knowledge that would permit excellent treatment of these animals.


See Horseback Riding