Haunting Sound Cantrips

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The cantrips below are presented in a uniform format, comprising key details that outline each cantrip's limitations. These particulars include the cantrip's range, specifying the maximum distance it can affect; its duration, indicating how long the cantrips effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells how quickly the cantrip the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the cantrip's effects and the consequences thereof; and a brief description summarizing the cantrip's magical attributes.

Should you seek more comprehensive information about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
crack 10 ft. 1 AP 10 ft. circle* 2 AP negates whip sound; scares animals and distracts
croak 60 ft. 1 round 60 ft. circle* 2 AP negates frog sound; compels frogs and distracts
creak 10 ft. 2 AP 20 ft. circle* 2 AP negates gate hinge sound; rusts hinges and distracts
drip 10 ft. until stopped 60 ft. 2 AP none water sound; compels investigation
footfall 30 ft. 1 round 30 ft. circle* 2 AP negates moving feet; lures away listeners
groan 10 ft. 3 AP 30 ft. circle* 2 AP negates sound of pain, drives animals away
knocking 10 ft. 3 AP 30 ft. circle 2 AP negates door knocking; compels investigation
moan 10 ft. 4 rounds 30 ft. circle 2 AP negates sound of lament; compels morale check
rattle 10 ft. 2 AP 10 ft. circle* 2 AP negates sound of chains; causes wheels to rattle
snap 30 ft. 1 round 3 creatures* 2 AP negates sound of snapping twig or a fire popping
thump 30 ft. 1 AP 1 creature 2 AP negates sound of a loud thump; frightens hearers
wheeze 20 ft. 1 AP 1 creature 2 AP negates sound of expelled air; forces some to surface
whistle 30 ft. 2 AP 1 creature 2 AP negates a low inhuman sound with an eerie message


See also,
Cantrips
Illusionist (class)
Illusionary Cantrip Tables
Mage (class)
Magical Cantrip Tables