Difference between revisions of "Haunting Sound Cantrips"

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The [[Cantrip|cantrips]] below are presented in a uniform format, comprising key details that outline each cantrip's limitations. These particulars include the cantrip's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the cantrips effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells how quickly the cantrip the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the cantrip's effects and the consequences thereof; and a brief description summarizing the cantrip's magical attributes.
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Should you seek more comprehensive information about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
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! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
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! Cantrip !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
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| [[Crack (cantrip)|crack]] || 10 ft. || 1 round || 10 ft. circle* || 2 [[Action Points|AP]] || negates || whip sound; scares animals and distracts
 
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| [[Crack (cantrip)|Crack]] || 10 ft || 1 move || 10 ft circle* || 2 moves || negates || Whip sound; scares animals and distracts
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| [[Croak (cantrip)|croak]] || 60 ft. || 1 round || 60 ft. circle* || 2 AP || negates || frog sound; compels frogs and distracts
 
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| [[Croak (cantrip)|Croak]] || 60 ft || 1 round || 60 ft circle* || 2 moves || negates || Frog sound; compels frogs and distracts
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| [[Creak (cantrip)|creak]] || 10 ft. || 1 round || 20 ft. circle* || 2 AP || negates || gate hinge sound; rusts hinges and distracts
 
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| [[Creak (cantrip)|Creak]] || 10 ft || 2 moves || 20 ft circle* || 2 moves || negates || Gate hinge sound; rusts hinges and distracts
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| [[Drip (cantrip)|drip]] || 10 ft. || while focusing || 60 ft. || 2 AP || none || water sound; compels investigation
 
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| [[Drip (cantrip)|Drip]] || 10 ft || until stopped || 30 ft circle || 2 moves || none || Water sound; compels investigation
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| [[Footfall (cantrip)|footfall]] || 30 ft. || 1 round || 30 ft. circle* || 2 AP || negates || moving feet; lures away listeners
 
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| [[Footfall (cantrip)|Footfall]] || 30 ft || 1 round || 30 ft circle* || 2 moves || negates || Moving feet; lures away listeners
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| [[Groan (cantrip)|groan]] || 10 ft. || 1 round || 30 ft. circle* || 2 AP || negates || sound of pain, drives animals away
 
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| [[Groan (cantrip)|Groan]] || 10 ft || 3 moves || 30 ft circle* || 2 moves || negates || Sound of pain, drives animals away
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| [[Knocking (cantrip)|knocking]] || 10 ft. || 1 round || 30 ft. circle || 2 AP || negates || door knocking; compels investigation
 
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| [[Knocking (cantrip)|Knocking]] || 10 ft || 3 moves || 30 ft circle || 2 moves || negates || Door knocking; compels investigation
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| [[Moan (cantrip)|moan]] || 10 ft. || 4 rounds || 30 ft. circle || 2 AP || negates|| sound of lament; compels [[Morale|morale check]]
 
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| [[Moan (cantrip)|Moan]] || 10 ft || 3 moves || 10 ft circle || 2 moves || special || Sound of lament; compels morale check
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| [[Rattle (cantrip)|rattle]] || 10 ft. || 1 round || 10 ft. circle* || 2 AP || negates || sound of chains; causes wheels to rattle
 
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| [[Rattle (cantrip)|Rattle]] || 10 ft || 2 moves || 10 ft circle* || 2 moves || negates || Sound of chains; causes wheels to rattle
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| [[Snap (cantrip)|snap]] || 30 ft. || 1 round || 3 creatures* || 2 AP || negates || sound of snapping twig or a fire popping
 
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| [[Snap (cantrip)|Snap]] || 30 ft || instantaneous || 10 ft circle* || 2 moves || negates || Sound of snapping twig or a fire popping
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| [[Thump (cantrip)|thump]] || 30 ft. || 2 rounds || 1 creature || 2 AP || negates || sound of a loud thump; frightens hearers
 
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| [[Thump (cantrip)|Thump]] || 30 ft || 1 move || 1 creature || 2 moves || negates || Sound of a loud thump; frightens hearers
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| [[Wheeze (cantrip)|wheeze]] || 20 ft. || 1 round || 1 creature || 2 AP || negates || sound of expelled air; forces some to surface
 
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| [[Wheeze (cantrip)|Wheeze]] || 20 ft || 1 move || 1 creature || 2 moves || negates || Sound of expelled air; forces some to surface
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| [[Whistle (cantrip)|whistle]] || 30 ft. || 2 rounds || 1 creature || 2 AP || negates || a low inhuman sound with an eerie message
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| [[Whistle (cantrip)|Whistle]] || 30 ft || 2 moves || 1 creature || 2 moves || negates || A low inhuman sound with an eerie message
 
 
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See Also:<br>
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See also,<br>
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[[:Category:Cantrips|Cantrips]]<br>
 
[[Illusionist (class)]]<br>
 
[[Illusionist (class)]]<br>
[[Illusionist Cantrip Tables]]<br>
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[[Illusionary Cantrip Tables]]<br>
[[Mage (class)]]
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[[Mage (class)]]<br>
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[[Magical Cantrip Tables]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 00:23, 28 November 2023

The cantrips below are presented in a uniform format, comprising key details that outline each cantrip's limitations. These particulars include the cantrip's range, specifying the maximum distance it can affect; its duration, indicating how long the cantrips effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells how quickly the cantrip the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the cantrip's effects and the consequences thereof; and a brief description summarizing the cantrip's magical attributes.

Should you seek more comprehensive information about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
crack 10 ft. 1 round 10 ft. circle* 2 AP negates whip sound; scares animals and distracts
croak 60 ft. 1 round 60 ft. circle* 2 AP negates frog sound; compels frogs and distracts
creak 10 ft. 1 round 20 ft. circle* 2 AP negates gate hinge sound; rusts hinges and distracts
drip 10 ft. while focusing 60 ft. 2 AP none water sound; compels investigation
footfall 30 ft. 1 round 30 ft. circle* 2 AP negates moving feet; lures away listeners
groan 10 ft. 1 round 30 ft. circle* 2 AP negates sound of pain, drives animals away
knocking 10 ft. 1 round 30 ft. circle 2 AP negates door knocking; compels investigation
moan 10 ft. 4 rounds 30 ft. circle 2 AP negates sound of lament; compels morale check
rattle 10 ft. 1 round 10 ft. circle* 2 AP negates sound of chains; causes wheels to rattle
snap 30 ft. 1 round 3 creatures* 2 AP negates sound of snapping twig or a fire popping
thump 30 ft. 2 rounds 1 creature 2 AP negates sound of a loud thump; frightens hearers
wheeze 20 ft. 1 round 1 creature 2 AP negates sound of expelled air; forces some to surface
whistle 30 ft. 2 rounds 1 creature 2 AP negates a low inhuman sound with an eerie message


See also,
Cantrips
Illusionist (class)
Illusionary Cantrip Tables
Mage (class)
Magical Cantrip Tables