Difference between revisions of "Hammer (symbol)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 3: Line 3:
 
<li style="display: inline-block; float: right; margin-left: 15px; "> [[File:Hammer (symbol).jpg||thumb|none|105px|1 Hammer]]</li>
 
<li style="display: inline-block; float: right; margin-left: 15px; "> [[File:Hammer (symbol).jpg||thumb|none|105px|1 Hammer]]</li>
 
</ul></div>
 
</ul></div>
'''Hammers''' are symbols used on game maps to represent the number of accumulated facilities that a given civilised hex has constructed and presently maintains.  The number of hammers possessed by a hex is determined by the [[Hex Type|hex type]], which in turn is a product of [[Infrastructure|infrastructure]].  Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness.  Thus, type-1 and type-2 hexes possess many hammers, while type-7 and type-8 hexes may have none at all.
+
'''Hammers''' are symbols used on game maps to represent the number of accumulated [[Facilities|facilities]] that a given civilised hex has constructed and presently maintains.  The number of hammers possessed by a hex is determined by the [[Hex Type|hex type]], which in turn is a product of [[Infrastructure|infrastructure]].  Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness.  Thus, type-1 and type-2 hexes possess many hammers, while type-7 and type-8 hexes may have none at all.
 
__TOC__
 
__TOC__
 
== Number of Hammers ==
 
== Number of Hammers ==
Line 29: Line 29:
 
Maps in which hammers appear have hexes that possess two '''designations''': arable and non-arable.  Arable hexes are primarily farm and pasture land.  Non-arable hexes are those exploited for the sake of mining or quarrying.  Type-1 to type-4 hexes are always designated as arable; type-5 to type-7 hexes may be arable or non-arable; and type-8 hexes are always treated as non-arable, though some may have the potential to be made arable.  Since type-8 hexes don't gain hammers under any circumstances, they are not included on the table shown.
 
Maps in which hammers appear have hexes that possess two '''designations''': arable and non-arable.  Arable hexes are primarily farm and pasture land.  Non-arable hexes are those exploited for the sake of mining or quarrying.  Type-1 to type-4 hexes are always designated as arable; type-5 to type-7 hexes may be arable or non-arable; and type-8 hexes are always treated as non-arable, though some may have the potential to be made arable.  Since type-8 hexes don't gain hammers under any circumstances, they are not included on the table shown.
  
In addition to the hammers added by type, an additional +1 hammer is awarded if the hex includes a sufficiently sized [[Rivers|river]].  A +1 hammer is also given for each [[Settlements|settlement]] a hex includes.  This means a type-7 hex might have one hammer, gained from a river, apparently making it equal to a type-6 hex.  However, the number of hammers alone is not the only measure used to determine what facilities a hex may include.
+
In addition to the hammers added by type, an additional +1 hammer is awarded if the hex includes a sufficiently sized [[Rivers|river]].  A +1 hammer is also given for each [[Settlements|settlement]] a hex includes.  This means a type-7 hex might have one hammer, gained from a river, apparently making it equal to a type-6 hex.  However, the number of hammers alone does not alone measure what facilities a hex possesses.  This is also partly determined by the hex type itself.
 +
 
 +
== Facilities ==

Revision as of 00:54, 24 March 2022

  • 6-mile map of the village Dragasani and surrounding area, showing two hammers in a type-4 hex and one hammer in a type-5.
  • 1 Hammer

Hammers are symbols used on game maps to represent the number of accumulated facilities that a given civilised hex has constructed and presently maintains. The number of hammers possessed by a hex is determined by the hex type, which in turn is a product of infrastructure. Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexes possess many hammers, while type-7 and type-8 hexes may have none at all.

Number of Hammers

Hex Type
%
Hammers Gained
Arable Non-Arable
7 0 2
6 1 2
5 1 3
4 2 -
3 3 -
2 4 -
1 4 -

Maps in which hammers appear have hexes that possess two designations: arable and non-arable. Arable hexes are primarily farm and pasture land. Non-arable hexes are those exploited for the sake of mining or quarrying. Type-1 to type-4 hexes are always designated as arable; type-5 to type-7 hexes may be arable or non-arable; and type-8 hexes are always treated as non-arable, though some may have the potential to be made arable. Since type-8 hexes don't gain hammers under any circumstances, they are not included on the table shown.

In addition to the hammers added by type, an additional +1 hammer is awarded if the hex includes a sufficiently sized river. A +1 hammer is also given for each settlement a hex includes. This means a type-7 hex might have one hammer, gained from a river, apparently making it equal to a type-6 hex. However, the number of hammers alone does not alone measure what facilities a hex possesses. This is also partly determined by the hex type itself.

Facilities