Difference between revisions of "Footfall (cantrip)"

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[[File:Footfall (cantrip).jpg|right|490px|thumb|]]
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'''Footfall''' is a cantrip that replicates the sound of footsteps, either retreating, approaching, moving in a circle and so on as the caster wishes.  Listeners can distinctly perceive the footsteps, as the dweomer provides a convincing simulation.
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{{Spelltable
 
{{Spelltable
 
| name = Footfall
 
| name = Footfall
 
| range = 30 ft.
 
| range = 30 ft.
| duration = 1 round
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| duration = 1 [[Combat Round|round]]
 
| area of effect = 30 ft. circle, up to 2 creatures
 
| area of effect = 30 ft. circle, up to 2 creatures
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = negates
 
| save = negates
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
 
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Simulates the sound of feet moving in a direction either towards or away from the caster. Up to two creatures within 30 ft. of the sound must make save or move up to 10 ft. towards the center point of the sound.
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The effect causes the nearest two listeners to make a [[Saving Throws|saving throw against magic]]. Each of these two who fail are compelled to investigate the sound. Once a listener reaches the approximate location of the sound, its truth is made evident and the cantrip's effect is broken.
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The cantrip offers a clever caster numerous opportunities to employ the cantrip as a form of distraction against searchers or as a means to encourage ambushers to show themselves. Producing the sound repeatedly over a series of nights could serve as a means to undermine the resolve of a guard or property owner.  The cantrip could also be used to enhance theatrical performances.
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See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 23:03, 26 October 2023

Footfall (cantrip).jpg

Footfall is a cantrip that replicates the sound of footsteps, either retreating, approaching, moving in a circle and so on as the caster wishes. Listeners can distinctly perceive the footsteps, as the dweomer provides a convincing simulation.

Footfall
Range 30 ft.
Duration 1 round
Area of Effect 30 ft. circle, up to 2 creatures
Casting Time 2 action points
Saving Throw negates
Level cantrip


The effect causes the nearest two listeners to make a saving throw against magic. Each of these two who fail are compelled to investigate the sound. Once a listener reaches the approximate location of the sound, its truth is made evident and the cantrip's effect is broken.

The cantrip offers a clever caster numerous opportunities to employ the cantrip as a form of distraction against searchers or as a means to encourage ambushers to show themselves. Producing the sound repeatedly over a series of nights could serve as a means to undermine the resolve of a guard or property owner. The cantrip could also be used to enhance theatrical performances.


See Haunting Sound Cantrips