Difference between revisions of "Flying Mounts (sage study)"

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Allows the character to act as a rider, trainer and keeper of [[Hippogriff|hippogriffs]], [[Griffon|griffons]], garuda and pegasi. It must be noted that because the skill in riding a flying mount is considerably more difficult than riding an [[Animal|animal]] upon the land, skill in actually sitting in the saddle of such a mount is limited to those with knowledge necessary to make them an authority (30 points). This serves to limit the number of mounted combatants in the air in the overall campaign and assures that low-level characters cannot simply exploit these mounts from the outset. This is deliberate.
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[[File:Flyingmounts-study.jpg|right|560px|thumb]]
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'''Flying mounts''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Animal Training (field)|Animal Training]], which allows the character to act as a rider, trainer and keeper of [[Hippogriff|hippogriffs]], [[Griffon|griffons]], garuda and pegasi. It must be noted that because the skill in riding a flying mount is considerably more difficult than riding an [[Animal|animal]] upon the land, skill in actually sitting in the saddle of such a mount is limited to those with knowledge necessary to make them an authority (30 points). This serves to limit the number of mounted combatants in the air in the overall campaign and assures that low-level characters cannot simply exploit these mounts from the outset. This is deliberate.
  
 
Early skills, therefore, are in raising and training such animals, with the species of animals that can be raised limited at amateur status and improved and increased later. Once the necessary skills are gained, however, the character will be free to employ these mounts at the most practical level of ability.
 
Early skills, therefore, are in raising and training such animals, with the species of animals that can be raised limited at amateur status and improved and increased later. Once the necessary skills are gained, however, the character will be free to employ these mounts at the most practical level of ability.
 
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[[File:Flyingmounts-study.jpg|thumb|640px|]]
 
  
  
See Also,<br>
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See also,<br>
 
[[Assassin Sage Abilities]]<br>
 
[[Assassin Sage Abilities]]<br>
 
[[Fighter Sage Abilities]]<br>
 
[[Fighter Sage Abilities]]<br>
 
[[Paladin Sage Abilities]]<br>
 
[[Paladin Sage Abilities]]<br>
 
[[Ranger Sage Abilities]]
 
[[Ranger Sage Abilities]]
 
[[Category: Needs Rewrite]]
 

Revision as of 17:19, 3 July 2022

Flyingmounts-study.jpg

Flying mounts is a sage study in the field of Animal Training, which allows the character to act as a rider, trainer and keeper of hippogriffs, griffons, garuda and pegasi. It must be noted that because the skill in riding a flying mount is considerably more difficult than riding an animal upon the land, skill in actually sitting in the saddle of such a mount is limited to those with knowledge necessary to make them an authority (30 points). This serves to limit the number of mounted combatants in the air in the overall campaign and assures that low-level characters cannot simply exploit these mounts from the outset. This is deliberate.

Early skills, therefore, are in raising and training such animals, with the species of animals that can be raised limited at amateur status and improved and increased later. Once the necessary skills are gained, however, the character will be free to employ these mounts at the most practical level of ability.


See also,
Assassin Sage Abilities
Fighter Sage Abilities
Paladin Sage Abilities
Ranger Sage Abilities